pub struct RendererSvgTextFontFallbackRecord {
pub text: String,
pub from_family: String,
pub to_family: String,
}Fields§
§text: String§from_family: String§to_family: StringTrait Implementations§
Source§impl Clone for RendererSvgTextFontFallbackRecord
impl Clone for RendererSvgTextFontFallbackRecord
Source§fn clone(&self) -> RendererSvgTextFontFallbackRecord
fn clone(&self) -> RendererSvgTextFontFallbackRecord
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for RendererSvgTextFontFallbackRecord
impl<'de> Deserialize<'de> for RendererSvgTextFontFallbackRecord
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for RendererSvgTextFontFallbackRecord
impl PartialEq for RendererSvgTextFontFallbackRecord
Source§fn eq(&self, other: &RendererSvgTextFontFallbackRecord) -> bool
fn eq(&self, other: &RendererSvgTextFontFallbackRecord) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for RendererSvgTextFontFallbackRecord
impl StructuralPartialEq for RendererSvgTextFontFallbackRecord
Auto Trait Implementations§
impl Freeze for RendererSvgTextFontFallbackRecord
impl RefUnwindSafe for RendererSvgTextFontFallbackRecord
impl Send for RendererSvgTextFontFallbackRecord
impl Sync for RendererSvgTextFontFallbackRecord
impl Unpin for RendererSvgTextFontFallbackRecord
impl UnsafeUnpin for RendererSvgTextFontFallbackRecord
impl UnwindSafe for RendererSvgTextFontFallbackRecord
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more