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ViewportInputEvent

Struct ViewportInputEvent 

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pub struct ViewportInputEvent {
    pub window: AppWindowId,
    pub target: RenderTargetId,
    pub pointer_id: PointerId,
    pub pointer_type: PointerType,
    pub geometry: ViewportInputGeometry,
    pub cursor_px: Point,
    pub uv: (f32, f32),
    pub target_px: (u32, u32),
    pub kind: ViewportInputKind,
}

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§window: AppWindowId§target: RenderTargetId§pointer_id: PointerId§pointer_type: PointerType§geometry: ViewportInputGeometry§cursor_px: Point

Cursor position in window-local logical pixels (ADR 0017).

§uv: (f32, f32)§target_px: (u32, u32)§kind: ViewportInputKind

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impl ViewportInputEvent

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pub fn target_px_per_screen_px(&self) -> Option<f32>

Returns the scale from window-local logical pixels (“screen px”) to render-target pixels.

This is derived from self.geometry.draw_rect_px (logical pixels) and the backing render target size self.geometry.target_px_size (physical pixels).

For ViewportFit::Contain/Cover this is uniform; for ViewportFit::Stretch the mapping is non-uniform, so this returns the smaller axis scale as a conservative approximation for isotropic thresholds (hit radii, click distances).

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pub fn cursor_target_px_f32(&self) -> Option<(f32, f32)>

Computes the cursor position in the viewport render target’s pixel space (float).

  • Input self.cursor_px is in window-local logical pixels (ADR 0017).
  • The mapping uses self.geometry.draw_rect_px (logical pixels) as the area that maps to the full render target.
  • Output is expressed in physical target pixels (self.geometry.target_px_size).

This is useful for editor tooling that operates directly on render-target pixel buffers. Prefer this over reconstructing target coordinates from uv * target_px_size because uv and target_px may be clamped when pointer capture is active.

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pub fn cursor_target_px_f32_clamped(&self) -> (f32, f32)

Like Self::cursor_target_px_f32, but clamps the resulting coordinates to the render target bounds.

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pub fn from_mapping_window_point( window: AppWindowId, target: RenderTargetId, mapping: &ViewportMapping, pixels_per_point: f32, pointer_id: PointerId, pointer_type: PointerType, position: Point, kind: ViewportInputKind, ) -> Option<Self>

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pub fn from_mapping_window_point_clamped( window: AppWindowId, target: RenderTargetId, mapping: &ViewportMapping, pixels_per_point: f32, pointer_id: PointerId, pointer_type: PointerType, position: Point, kind: ViewportInputKind, ) -> Self

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pub fn from_mapping_window_point_maybe_clamped( window: AppWindowId, target: RenderTargetId, mapping: &ViewportMapping, pixels_per_point: f32, pointer_id: PointerId, pointer_type: PointerType, position: Point, kind: ViewportInputKind, clamped: bool, ) -> Option<Self>

Trait Implementations§

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impl Clone for ViewportInputEvent

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fn clone(&self) -> ViewportInputEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ViewportInputEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ViewportInputEvent

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fn eq(&self, other: &ViewportInputEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ViewportInputEvent

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impl StructuralPartialEq for ViewportInputEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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