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AgentChannel

Struct AgentChannel 

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pub struct AgentChannel { /* private fields */ }
Expand description

Communication channel with the remote agent

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impl AgentChannel

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pub fn new(reader: BufReader<ChildStdout>, writer: ChildStdin) -> Self

Create a new channel from async read/write handles

Must be called from within a Tokio runtime context.

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pub fn with_capacity( reader: BufReader<ChildStdout>, writer: ChildStdin, data_channel_capacity: usize, ) -> Self

Create a new channel with a custom data channel capacity.

Lower capacity makes channel overflow more likely if try_send is used, which is useful for stress-testing backpressure handling.

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pub fn from_transport<R, W>( reader: R, writer: W, data_channel_capacity: usize, ) -> Self
where R: AsyncBufRead + Unpin + Send + 'static, W: AsyncWrite + Unpin + Send + 'static,

Create a new channel from any async reader/writer pair.

This is the generic constructor used by both production code (via new/with_capacity) and tests (via arbitrary AsyncBufRead/AsyncWrite implementations like DuplexStream).

Must be called from within a Tokio runtime context.

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pub fn is_connected(&self) -> bool

Check if the channel is connected

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pub async fn replace_transport<R, W>(&self, reader: R, writer: W)
where R: AsyncBufRead + Unpin + Send + 'static, W: AsyncWrite + Unpin + Send + 'static,

Replace the underlying transport with a new reader/writer pair.

This is used for reconnection: after establishing a new SSH connection, call this method to feed the new stdin/stdout to the existing read/write tasks. The tasks will resume processing and is_connected() will return true once the first successful read/write completes.

The connected flag is set to true by the read task after it has received the new reader and drained stale pending requests. This ensures no race between draining and new request submission.

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pub fn replace_transport_blocking<R, W>(&self, reader: R, writer: W)
where R: AsyncBufRead + Unpin + Send + 'static, W: AsyncWrite + Unpin + Send + 'static,

Replace the underlying transport (blocking version for non-async contexts).

Sends the new transport to the tasks and waits until the channel is marked as connected (i.e., the read task has drained stale requests and is ready to receive responses on the new reader).

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pub fn set_request_timeout(&self, timeout: Duration)

Set the request timeout duration.

Requests that don’t receive a response within this duration will fail with ChannelError::Timeout and the connection will be marked as disconnected.

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pub async fn request( &self, method: &str, params: Value, ) -> Result<Value, ChannelError>

Send a request and wait for the final result (ignoring streaming data)

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pub async fn request_streaming( &self, method: &str, params: Value, ) -> Result<(Receiver<Value>, Receiver<Result<Value, String>>), ChannelError>

Send a request that may stream data

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pub fn request_blocking( &self, method: &str, params: Value, ) -> Result<Value, ChannelError>

Send a request synchronously (blocking)

This can be called from outside the Tokio runtime context.

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pub async fn request_with_data( &self, method: &str, params: Value, ) -> Result<(Vec<Value>, Value), ChannelError>

Send a request and collect all streaming data along with the final result

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pub fn request_with_data_blocking( &self, method: &str, params: Value, ) -> Result<(Vec<Value>, Value), ChannelError>

Send a request with streaming data, synchronously (blocking)

This can be called from outside the Tokio runtime context.

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pub async fn cancel(&self, request_id: u64) -> Result<(), ChannelError>

Cancel a request

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impl<T> Any for T
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Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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