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WindowResources

Struct WindowResources 

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pub struct WindowResources {
Show 17 fields pub config: Arc<Config>, pub grammar_registry: Arc<GrammarRegistry>, pub theme_registry: Arc<ThemeRegistry>, pub theme_cache: Arc<RwLock<HashMap<String, Value>>>, pub keybindings: Arc<RwLock<KeybindingResolver>>, pub command_registry: Arc<RwLock<CommandRegistry>>, pub fs_manager: Arc<FsManager>, pub local_filesystem: Arc<dyn FileSystem + Send + Sync>, pub buffer_id_alloc: BufferIdAllocator, pub time_source: SharedTimeSource, pub dir_context: DirectoryContext, pub tokio_runtime: Option<Arc<Runtime>>, pub async_bridge: Option<AsyncBridge>, pub plugin_manager: Arc<RwLock<PluginManager>>, pub theme: Arc<RwLock<Theme>>, pub event_broadcaster: EventBroadcaster, pub recovery_service: Arc<Mutex<RecoveryService>>,
}
Expand description

Editor-global resources that every Window holds an Arc-cloned reference to.

One instance is constructed in editor_init and cloned into the base Window. Editor::create_window and the first-dive seed path in set_active_window clone it into every subsequent Window. All fields are cheap to clone (Arc increment or Clone-by-value where the inner type already carries Arcs like Authority).

A Window handler that needs any of these reads it directly: self.resources.config.editor.line_wrap, self.authority().path_translation, etc. The [Window::config()] / Window::authority() accessors are the canonical reading API; the field itself stays pub(crate) so call sites can split-borrow disjoint sub-fields when the borrow checker needs it.

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§config: Arc<Config>

Read-only editor configuration. Hot-reloaded by swapping the Arc’s pointee when the user edits their config file.

§grammar_registry: Arc<GrammarRegistry>

Tree-sitter grammar registry. Arc because grammar loading can be expensive and is shared across windows.

§theme_registry: Arc<ThemeRegistry>

Theme registry (the catalogue of available themes, not the active theme — that’s Editor::theme for now, pending the Tier-2 wrap).

§theme_cache: Arc<RwLock<HashMap<String, Value>>>

Cache of plugin-supplied theme JSONs, populated by plugin commands and read by the theme loader.

§keybindings: Arc<RwLock<KeybindingResolver>>

Keybinding resolver (mode → key → command map). RwLock because plugin commands can mutate the resolver at runtime.

§command_registry: Arc<RwLock<CommandRegistry>>

Command registry (named commands a plugin or user can invoke). RwLock for the same reason as keybindings.

§fs_manager: Arc<FsManager>

Filesystem operation manager (background renames, deletes, etc.)

§local_filesystem: Arc<dyn FileSystem + Send + Sync>

Direct host-filesystem handle. Held alongside the active authority’s filesystem because some operations (recovery file IO, history persistence) intentionally bypass the authority’s translation.

§buffer_id_alloc: BufferIdAllocator

Globally-unique BufferId allocator (see BufferIdAllocator).

§time_source: SharedTimeSource

Editor-wide time source (real clock in production, controllable in tests). Already Arc-internal.

§dir_context: DirectoryContext

Directory context (config dir, themes dir, plugins dir, etc.). Cloned by value because it’s a small struct of PathBufs.

§tokio_runtime: Option<Arc<Runtime>>

Tokio runtime for async I/O tasks (LSP, file watchers, git, etc.). Single runtime shared across all windows via Arc. None means the editor was constructed without async support (rare).

§async_bridge: Option<AsyncBridge>

Async-message bridge (Sender + Arc’d Receiver). Windows clone this to publish messages back to the editor’s main loop. The Receiver is Arc<Mutex<>> internally, so all clones drain the same queue.

§plugin_manager: Arc<RwLock<PluginManager>>

Plugin manager (single QuickJS instance), wrapped in Arc<RwLock<>> so windows can fire hooks and read state without going through Editor. Reads take a read lock; the few &mut self methods (process_commands, check_thread_health, test_inject_command) take a write lock.

§theme: Arc<RwLock<Theme>>

Active resolved theme, mirrored from Editor.theme. Each set_theme / theme-reload pushes the new value into this Arc<RwLock<>> so Window methods can read colors without going through Editor.

§event_broadcaster: EventBroadcaster

Editor-wide event broadcaster (cloneable, Arc inside).

§recovery_service: Arc<Mutex<RecoveryService>>

Hot-exit / crash recovery service. Arc<Mutex> because it carries mutable session state (session_started, per-buffer save times) and is shared by every window — per-window restore and auto-save reach it directly (no active-window flip).

Trait Implementations§

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impl Clone for WindowResources

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fn clone(&self) -> WindowResources

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into_in(self, allocator: &'a Allocator) -> U

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ParallelSend for T

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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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