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FileOpenState

Struct FileOpenState 

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pub struct FileOpenState {
Show 14 fields pub current_dir: PathBuf, pub entries: Vec<FileOpenEntry>, pub loading: bool, pub error: Option<String>, pub sort_mode: SortMode, pub sort_ascending: bool, pub selected_index: Option<usize>, pub scroll_offset: usize, pub active_section: FileOpenSection, pub filter: String, pub shortcuts: Vec<NavigationShortcut>, pub selected_shortcut: usize, pub show_hidden: bool, pub detect_encoding: bool, /* private fields */
}
Expand description

State for the file open dialog

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§current_dir: PathBuf

Current directory being browsed

§entries: Vec<FileOpenEntry>

Directory entries with metadata

§loading: bool

Whether directory is currently loading

§error: Option<String>

Error message if directory load failed

§sort_mode: SortMode

Current sort mode

§sort_ascending: bool

Sort direction (true = ascending)

§selected_index: Option<usize>

Selected index in the current section (None = no selection)

§scroll_offset: usize

Scroll offset for file list

§active_section: FileOpenSection

Which section is currently active

§filter: String

Filter text (from prompt input)

§shortcuts: Vec<NavigationShortcut>

Navigation shortcuts

§selected_shortcut: usize

Selected shortcut index (when in Navigation section)

§show_hidden: bool

Whether to show hidden files

§detect_encoding: bool

Whether to auto-detect encoding when opening files (true by default) When false, user will be prompted to select encoding after file selection

Implementations§

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impl FileOpenState

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pub fn new( dir: PathBuf, show_hidden: bool, filesystem: Arc<dyn FileSystem + Send + Sync>, ) -> Self

Create a new file open state for the given directory. Only builds basic shortcuts synchronously; async shortcuts (documents, downloads, Windows drives) should be loaded separately via the async bridge.

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pub fn build_shortcuts_async( filesystem: &dyn FileSystem, ) -> Vec<NavigationShortcut>

Build additional shortcuts that require filesystem existence checks. This is called asynchronously to avoid blocking the UI. On Windows, this includes drive letter detection which can hang on unreachable network drives. See issue #903.

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pub fn merge_async_shortcuts( &mut self, async_shortcuts: Vec<NavigationShortcut>, )

Merge asynchronously-loaded shortcuts into the shortcuts list. Called when async shortcut loading completes.

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pub fn update_shortcuts(&mut self)

Update shortcuts when directory changes (sync part only). Async shortcuts should be loaded separately via load_file_open_shortcuts_async.

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pub fn set_entries(&mut self, entries: Vec<DirEntry>)

Set entries from filesystem and apply initial sort

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pub fn set_error(&mut self, error: String)

Set error state

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pub fn apply_filter(&mut self, filter: &str)

Apply filter text to entries When filter is active, entries are sorted by fuzzy match score (best matches first). Non-matching entries are de-emphasized visually but stay at the bottom.

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pub fn sort_entries(&mut self)

Sort entries according to current sort mode

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pub fn set_sort_mode(&mut self, mode: SortMode)

Set sort mode and re-sort

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pub fn toggle_hidden(&mut self)

Toggle hidden files visibility

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pub fn toggle_detect_encoding(&mut self)

Toggle encoding detection mode

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pub fn select_prev(&mut self)

Move selection up

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pub fn select_next(&mut self)

Move selection down

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pub fn page_up(&mut self, page_size: usize)

Page up

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pub fn page_down(&mut self, page_size: usize)

Page down

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pub fn select_first(&mut self)

Jump to first entry

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pub fn select_last(&mut self)

Jump to last entry

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pub fn update_scroll_for_visible_rows(&mut self, visible_rows: usize)

Update scroll offset based on visible rows

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pub fn switch_section(&mut self)

Switch between navigation and files sections

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pub fn selected_entry(&self) -> Option<&FileOpenEntry>

Get the currently selected entry (file or directory)

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pub fn selected_shortcut_entry(&self) -> Option<&NavigationShortcut>

Get the currently selected shortcut

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pub fn get_selected_path(&self) -> Option<PathBuf>

Get the path to open/navigate to based on current selection

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pub fn selected_is_dir(&self) -> bool

Check if selected item is a directory

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pub fn matching_count(&self) -> usize

Count matching entries

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pub fn visible_entries(&self, max_rows: usize) -> &[FileOpenEntry]

Get visible entries (for rendering)

Trait Implementations§

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impl Clone for FileOpenState

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fn clone(&self) -> FileOpenState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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