pub struct SplitRenderer;Expand description
Public façade for split-pane rendering.
All logic lives in orchestration::*. This struct exists only to
preserve the SplitRenderer::… call sites in the rest of the crate;
nothing inside the split_rendering module references it.
Implementations§
Source§impl SplitRenderer
impl SplitRenderer
pub fn render_content( frame: &mut Frame<'_>, area: Rect, split_manager: &SplitManager, buffers: &mut HashMap<BufferId, EditorState>, buffer_metadata: &HashMap<BufferId, BufferMetadata>, event_logs: &mut HashMap<BufferId, EventLog>, composite_buffers: &mut HashMap<BufferId, CompositeBuffer>, composite_view_states: &mut HashMap<(LeafId, BufferId), CompositeViewState>, theme: &Theme, ansi_background: Option<&AnsiBackground>, background_fade: f32, lsp_waiting: bool, large_file_threshold_bytes: u64, line_wrap: bool, estimated_line_length: usize, highlight_context_bytes: usize, split_view_states: Option<&mut HashMap<LeafId, SplitViewState>>, grouped_subtrees: &HashMap<LeafId, SplitNode>, hide_cursor: bool, hovered_tab: Option<(TabTarget, LeafId, bool)>, hovered_close_split: Option<LeafId>, hovered_maximize_split: Option<LeafId>, is_maximized: bool, relative_line_numbers: bool, tab_bar_visible: bool, use_terminal_bg: bool, session_mode: bool, software_cursor_only: bool, show_vertical_scrollbar: bool, show_horizontal_scrollbar: bool, diagnostics_inline_text: bool, show_tilde: bool, highlight_current_column: bool, hide_current_line_on_selection: bool, cell_theme_map: &mut Vec<CellThemeInfo>, screen_width: u16, pending_hardware_cursor: &mut Option<(u16, u16)>, ) -> (Vec<(LeafId, BufferId, Rect, Rect, usize, usize)>, HashMap<LeafId, TabLayout>, Vec<(LeafId, u16, u16, u16)>, Vec<(LeafId, u16, u16, u16)>, HashMap<LeafId, Vec<ViewLineMapping>>, Vec<(LeafId, BufferId, Rect, usize, usize, usize)>, Vec<(ContainerId, SplitDirection, u16, u16, u16)>)
pub fn compute_content_layout( area: Rect, split_manager: &SplitManager, buffers: &mut HashMap<BufferId, EditorState>, split_view_states: &mut HashMap<LeafId, SplitViewState>, theme: &Theme, lsp_waiting: bool, estimated_line_length: usize, highlight_context_bytes: usize, relative_line_numbers: bool, use_terminal_bg: bool, session_mode: bool, software_cursor_only: bool, tab_bar_visible: bool, show_vertical_scrollbar: bool, show_horizontal_scrollbar: bool, diagnostics_inline_text: bool, show_tilde: bool, ) -> HashMap<LeafId, Vec<ViewLineMapping>>
Sourcepub fn render_phantom_leaf(
frame: &mut Frame<'_>,
state: &mut EditorState,
cursors: &Cursors,
viewport: &mut Viewport,
folds: &mut FoldManager,
event_log: Option<&mut EventLog>,
area: Rect,
theme: &Theme,
ansi_background: Option<&AnsiBackground>,
background_fade: f32,
view_mode: ViewMode,
compose_width: Option<u16>,
compose_column_guides: Option<Vec<u16>>,
view_transform: Option<ViewTransformPayload>,
estimated_line_length: usize,
highlight_context_bytes: usize,
buffer_id: BufferId,
relative_line_numbers: bool,
use_terminal_bg: bool,
session_mode: bool,
software_cursor_only: bool,
rulers: &[usize],
show_line_numbers: bool,
highlight_current_line: bool,
diagnostics_inline_text: bool,
show_tilde: bool,
highlight_current_column: bool,
cell_theme_map: &mut Vec<CellThemeInfo>,
screen_width: u16,
) -> Vec<ViewLineMapping>
pub fn render_phantom_leaf( frame: &mut Frame<'_>, state: &mut EditorState, cursors: &Cursors, viewport: &mut Viewport, folds: &mut FoldManager, event_log: Option<&mut EventLog>, area: Rect, theme: &Theme, ansi_background: Option<&AnsiBackground>, background_fade: f32, view_mode: ViewMode, compose_width: Option<u16>, compose_column_guides: Option<Vec<u16>>, view_transform: Option<ViewTransformPayload>, estimated_line_length: usize, highlight_context_bytes: usize, buffer_id: BufferId, relative_line_numbers: bool, use_terminal_bg: bool, session_mode: bool, software_cursor_only: bool, rulers: &[usize], show_line_numbers: bool, highlight_current_line: bool, diagnostics_inline_text: bool, show_tilde: bool, highlight_current_column: bool, cell_theme_map: &mut Vec<CellThemeInfo>, screen_width: u16, ) -> Vec<ViewLineMapping>
Render a single buffer into an arbitrary screen rect.
Public façade over the per-leaf renderer for callers that
drive layout outside of the split tree (e.g. the Live Grep
floating overlay’s preview pane — see render.rs). The leaf is
not registered in SplitManager; the caller owns the
SplitViewState and is responsible for cursor, viewport, and
fold state. Returns the per-line mappings used for hit
testing — overlay callers may discard them.
Sourcepub fn build_base_tokens_for_hook(
buffer: &mut Buffer,
top_byte: usize,
estimated_line_length: usize,
visible_count: usize,
is_binary: bool,
line_ending: LineEnding,
) -> Vec<ViewTokenWire>
pub fn build_base_tokens_for_hook( buffer: &mut Buffer, top_byte: usize, estimated_line_length: usize, visible_count: usize, is_binary: bool, line_ending: LineEnding, ) -> Vec<ViewTokenWire>
Public wrapper for building base tokens - used by render.rs for the view_transform_request hook.
Auto Trait Implementations§
impl Freeze for SplitRenderer
impl RefUnwindSafe for SplitRenderer
impl Send for SplitRenderer
impl Sync for SplitRenderer
impl Unpin for SplitRenderer
impl UnsafeUnpin for SplitRenderer
impl UnwindSafe for SplitRenderer
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