pub struct ServerConnection {
pub data: StreamWrapper,
pub control: StreamWrapper,
}Expand description
A client connection (from the server’s perspective)
Fields§
§data: StreamWrapperData stream for raw byte stream
control: StreamWrapperControl stream for JSON messages
Implementations§
Source§impl ServerConnection
impl ServerConnection
Sourcepub fn read_data(&self, buf: &mut [u8]) -> Result<usize>
pub fn read_data(&self, buf: &mut [u8]) -> Result<usize>
Read available data from the data socket (non-blocking)
Sourcepub fn write_data(&self, buf: &[u8]) -> Result<()>
pub fn write_data(&self, buf: &[u8]) -> Result<()>
Write data to the data socket
Sourcepub fn read_control(&self) -> Result<Option<String>>
pub fn read_control(&self) -> Result<Option<String>>
Read a control message (blocking)
Sourcepub fn write_control(&self, msg: &str) -> Result<()>
pub fn write_control(&self, msg: &str) -> Result<()>
Write a control message
Control messages MUST be delivered atomically: the client frames them
by reading up to a trailing newline, so a partial write (message body
with no terminating \n) wedges the client’s blocking read_control()
forever, waiting for a newline that never arrives.
The server keeps the control socket in non-blocking mode for its
polling reads in process_clients(). On a non-blocking socket a large
message (e.g. a SetClipboard carrying a big selection) overflows the
kernel send buffer: write_all writes part of it, hits WouldBlock,
and returns an error — leaving a truncated, newline-less message on the
wire. To guarantee the whole message (and its newline) is delivered we
force blocking mode for the duration of the write, then restore
non-blocking mode for the next polling read.
Auto Trait Implementations§
impl Freeze for ServerConnection
impl RefUnwindSafe for ServerConnection
impl Send for ServerConnection
impl Sync for ServerConnection
impl Unpin for ServerConnection
impl UnsafeUnpin for ServerConnection
impl UnwindSafe for ServerConnection
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