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WidgetInstanceState

Enum WidgetInstanceState 

Source
pub enum WidgetInstanceState {
    None,
    List {
        scroll_offset: u32,
        selected_index: i32,
    },
    Text {
        editor: TextEdit,
        scroll: u32,
        completions: Vec<CompletionItem>,
        completion_selected_index: usize,
        completion_scroll_offset: u32,
    },
    Tree {
        scroll_offset: u32,
        selected_index: i32,
        expanded_keys: HashSet<String>,
    },
}
Expand description

Widget instance state retained across spec updates, keyed by the widget’s stable key. This is the “Spec/instance separation” described in §6 of the design doc — a plugin can rebuild its WidgetSpec from scratch on every model change without losing scroll offset, cursor position, expanded keys, or focus, because stateful widgets look up their instance state by key.

Variants§

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None

Empty/placeholder — never persisted, used as a default.

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List

List instance state: host-owned scroll offset and selected index. selected_index becomes authoritative after first render — same correctness reasoning as TextInput’s host-owned value (host can mutate it via WidgetCommand::SelectMove without racing the plugin’s spec round-trip).

Fields

§scroll_offset: u32
§selected_index: i32
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Text

Text instance state: host-owned TextEdit (value + cursor row/col + selection anchor + multiline flag), plus a viewport scroll offset that’s only meaningful for multi-line (rows > 1) variants — the row index of the first visible line. Single-line text widgets always render from value byte 0 and rely on render-time head-truncate scrolling, so they leave scroll at 0.

Becomes authoritative once the widget mounts; the spec’s value / cursor_byte are initial-only (used at first render and ignored thereafter). This guarantees correctness under concurrent keystrokes — the plugin’s spec round-trip can’t race against multiple in-flight WidgetCommand mutations because the host doesn’t read from the spec for value at all once instance state exists.

Switching from a naive (String, u32) to TextEdit is what gives the widget framework selection support, word navigation, and clipboard ops “for free” — every keybinding the legacy Settings UI accepted via TextEdit now applies to widget-backed text inputs too.

Fields

§editor: TextEdit
§scroll: u32
§completions: Vec<CompletionItem>

Completion popup candidates the plugin most recently pushed via WidgetMutation::SetCompletions. Empty = popup closed. The list is stored host-side rather than read from each WidgetSpec so the host can keep painting the popup across renders that don’t re-push it, and so Up/Down selection survives a spec refresh.

§completion_selected_index: usize

Host-managed selection cursor into completions. Reset to 0 every time SetCompletions runs with a non-empty list; clamped on every render in case the list shrank.

§completion_scroll_offset: u32

Index of the first candidate row currently painted. Up/Down adjusts this implicitly (the renderer auto- scrolls to keep selection in view); the mouse wheel scrolls it directly without moving the selection.

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Tree

Tree instance state: host-owned scroll offset, selected index, and the set of expanded item keys. All three become authoritative after first render — the spec’s selected_index / expanded_keys are seed values only. expanded_keys is a HashSet because expansion is set-membership semantically (a key is either expanded or not); ordering doesn’t matter and we hit-test on contains.

Fields

§scroll_offset: u32
§selected_index: i32
§expanded_keys: HashSet<String>

Trait Implementations§

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impl Clone for WidgetInstanceState

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fn clone(&self) -> WidgetInstanceState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WidgetInstanceState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WidgetInstanceState

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fn default() -> WidgetInstanceState

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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