pub struct JsonEditState {
pub editor: TextEdit,
pub original_text: String,
pub label: String,
pub focus: FocusState,
pub scroll_offset: usize,
pub max_visible_lines: usize,
}Expand description
State for multiline JSON editing
Fields§
§editor: TextEditThe text editor state
original_text: StringOriginal text (for revert on Escape)
label: StringLabel for the control
focus: FocusStateFocus state
scroll_offset: usizeScroll offset for viewing (used by entry dialog)
max_visible_lines: usizeMaximum visible lines (for main settings panel)
Implementations§
Source§impl JsonEditState
impl JsonEditState
Sourcepub fn new(label: impl Into<String>, value: Option<&Value>) -> Self
pub fn new(label: impl Into<String>, value: Option<&Value>) -> Self
Create a new JSON edit state with pretty-printed JSON
Sourcepub fn is_unset(&self) -> bool
pub fn is_unset(&self) -> bool
True if the editor is showing the JSON null sentinel — i.e. the
value is “not set”. Used by the renderer to swap the literal
null for a helpful placeholder line, and by start_editing to
wipe the buffer so the user can type fresh JSON without manually
deleting the placeholder first.
Sourcepub fn clear_placeholder_for_edit(&mut self)
pub fn clear_placeholder_for_edit(&mut self)
Clear the null placeholder so subsequent keystrokes type into
an empty editor. Called at the start of an edit session — paired
with restore_unset_if_empty on stop so abandoning the edit
brings the placeholder back.
Sourcepub fn restore_unset_if_empty(&mut self)
pub fn restore_unset_if_empty(&mut self)
If the user left the editor empty, restore the null sentinel
so the saved value round-trips as JSON null rather than as the
empty string (which doesn’t parse).
Sourcepub fn is_valid(&self) -> bool
pub fn is_valid(&self) -> bool
Check if the JSON is valid. An empty editor counts as valid:
it’s the “the user just opened a not-yet-set field” state, which
restore_unset_if_empty will round-trip back to JSON null on
close. Treating empty as invalid otherwise flashes a spurious
“Invalid JSON” footer the moment the user presses Enter on a
null field.
Sourcepub fn display_height(&self) -> usize
pub fn display_height(&self) -> usize
Get number of lines to display (all lines)
Sourcepub fn display_height_capped(&self) -> usize
pub fn display_height_capped(&self) -> usize
Get number of lines for constrained view (e.g., main settings panel)
Sourcepub fn cursor_pos(&self) -> (usize, usize)
pub fn cursor_pos(&self) -> (usize, usize)
Get cursor position (row, col)
pub fn insert(&mut self, c: char)
pub fn insert_str(&mut self, s: &str)
pub fn backspace(&mut self)
pub fn delete(&mut self)
pub fn move_left(&mut self)
pub fn move_right(&mut self)
pub fn move_up(&mut self)
pub fn move_down(&mut self)
pub fn move_home(&mut self)
pub fn move_end(&mut self)
pub fn move_word_left(&mut self)
pub fn move_word_right(&mut self)
pub fn has_selection(&self) -> bool
pub fn selection_range(&self) -> Option<((usize, usize), (usize, usize))>
pub fn selected_text(&self) -> Option<String>
pub fn delete_selection(&mut self) -> Option<String>
pub fn clear_selection(&mut self)
pub fn move_left_selecting(&mut self)
pub fn move_right_selecting(&mut self)
pub fn move_up_selecting(&mut self)
pub fn move_down_selecting(&mut self)
pub fn move_home_selecting(&mut self)
pub fn move_end_selecting(&mut self)
pub fn move_word_left_selecting(&mut self)
pub fn move_word_right_selecting(&mut self)
pub fn select_all(&mut self)
pub fn delete_word_forward(&mut self)
pub fn delete_word_backward(&mut self)
pub fn delete_to_end(&mut self)
Trait Implementations§
Source§impl Clone for JsonEditState
impl Clone for JsonEditState
Source§fn clone(&self) -> JsonEditState
fn clone(&self) -> JsonEditState
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for JsonEditState
impl RefUnwindSafe for JsonEditState
impl Send for JsonEditState
impl Sync for JsonEditState
impl Unpin for JsonEditState
impl UnsafeUnpin for JsonEditState
impl UnwindSafe for JsonEditState
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