pub struct RenderOutput {
pub entries: Vec<TextPropertyEntry>,
pub hits: Vec<HitArea>,
pub instance_states: HashMap<String, WidgetInstanceState>,
pub focus_key: String,
pub tabbable: Vec<String>,
pub focus_cursor: Option<FocusCursor>,
pub embeds: Vec<EmbedRect>,
pub overlays: Vec<OverlayRow>,
}Expand description
What a single render of a WidgetSpec produces.
entries— the bytes forset_virtual_buffer_content.hits— click rectangles for theWidgetRegistryso a latermouse_clickdispatches a semanticwidget_event.instance_states— next-tick widget instance state (List scroll offsets / selection, TextInput value+cursor, …).focus_key— currently focused widget key, clamped to a tabbable that exists in the spec (or""when there are no tabbables).tabbable— focusable widget keys collected in declaration order. The Tab-cycle command finds the currentfocus_key’s index in this list to advance it.focus_cursor— when aTextInputis focused, where the terminal cursor should land. Replaces the previous “overlay-as-cursor” hack — the actual hardware cursor blinks at the right byte, with no theme-color guesswork.
Fields§
§entries: Vec<TextPropertyEntry>§hits: Vec<HitArea>§instance_states: HashMap<String, WidgetInstanceState>§focus_key: String§tabbable: Vec<String>§focus_cursor: Option<FocusCursor>§embeds: Vec<EmbedRect>Rectangles reserved by WindowEmbed widgets. Each entry
names a window id and the cell range (relative to the
rendered panel’s inner area) the host should paint that
window into after laying down the regular entries.
overlays: Vec<OverlayRow>Rows produced by WidgetSpec::Overlay children. Each
row carries its anchor buffer_row (relative to the
rendered panel’s inner area) and is painted by the host
AFTER the main entries, on top of whatever is at that
row. Used for dropdown completions, tooltips, hover
popups — anything that should appear next to a focused
widget without reflowing the rest of the layout when it
shows or hides.
Auto Trait Implementations§
impl Freeze for RenderOutput
impl RefUnwindSafe for RenderOutput
impl Send for RenderOutput
impl Sync for RenderOutput
impl Unpin for RenderOutput
impl UnsafeUnpin for RenderOutput
impl UnwindSafe for RenderOutput
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