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InputHistory

Struct InputHistory 

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pub struct InputHistory { /* private fields */ }
Expand description

Input history for prompt navigation (like bash/readline)

This struct maintains a history of previously entered values and allows navigating through them with up/down arrows.

  • History items are stored in a Vec (oldest to newest)
  • position = None means “at current input” (not navigating)
  • position = Some(i) means “viewing history item i”
  • When you first press up, current input is saved to temp_input
  • When you navigate past the end (down from last item), temp_input is restored

§Future Persistence

To add persistence later:

  • Implement serde::Serialize and serde::Deserialize
  • Add methods: save_to_file(), load_from_file()
  • Store in config directory, separate files per history type

Implementations§

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impl InputHistory

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pub const DEFAULT_MAX_SIZE: usize = 100

Default maximum history size

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pub fn new() -> Self

Create a new history with default capacity (100 items)

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pub fn with_capacity(max_size: usize) -> Self

Create a new history with specified capacity

§Arguments
  • max_size - Maximum number of history items to keep (must be > 0)
§Panics

Panics if max_size is 0

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pub fn push(&mut self, item: String)

Add an item to history (most recent)

This method:

  • Skips empty strings
  • Skips exact duplicates of the most recent item
  • Enforces max_size by removing oldest items
  • Resets navigation state
§Example
let mut history = InputHistory::new();
history.push("first".to_string());
history.push("second".to_string());
history.push("second".to_string()); // Skipped (duplicate)
assert_eq!(history.len(), 2);
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pub fn navigate_prev(&mut self, current_input: &str) -> Option<String>

Navigate to previous item in history (up arrow)

On first call, saves current_input to temporary storage and returns the most recent history item. On subsequent calls, moves backwards through history.

§Arguments
  • current_input - The current prompt input (saved on first navigation)
§Returns
  • Some(String) - The previous history item
  • None - No more items (already at oldest)
§Example
let mut history = InputHistory::new();
history.push("first".to_string());
history.push("second".to_string());

let prev = history.navigate_prev("typing...");
assert_eq!(prev, Some("second".to_string()));

let prev2 = history.navigate_prev("typing...");
assert_eq!(prev2, Some("first".to_string()));

let prev3 = history.navigate_prev("typing...");
assert_eq!(prev3, None); // Already at oldest
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pub fn navigate_next(&mut self) -> Option<String>

Navigate to next item in history (down arrow)

Moves forward through history (towards more recent items). When navigating past the most recent item, returns the original input that was saved when navigation started.

§Returns
  • Some(String) - The next history item, or original input if past end
  • None - Not currently navigating
§Example
let mut history = InputHistory::new();
history.push("first".to_string());
history.push("second".to_string());

// Start navigating backwards
history.navigate_prev("typing...");
history.navigate_prev("typing...");

// Navigate forwards
let next = history.navigate_next();
assert_eq!(next, Some("second".to_string()));

// Navigate past the end returns to original input
let next2 = history.navigate_next();
assert_eq!(next2, Some("typing...".to_string()));
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pub fn reset_navigation(&mut self)

Reset navigation state

Call this when:

  • User confirms the prompt (Enter)
  • User cancels the prompt (Escape)
  • User starts typing (optional, depends on desired behavior)

This clears the temporary input storage and resets the position.

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pub fn last(&self) -> Option<&str>

Get the most recent item without navigating

Useful for pre-filling prompts with the last search term.

§Example
let mut history = InputHistory::new();
history.push("last search".to_string());
assert_eq!(history.last(), Some("last search"));
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pub fn init_at_last(&mut self)

Initialize navigation at the last history item

Call this when pre-filling a prompt with the last history item. This sets up the navigation state so that pressing Up will go to the second-to-last item, not the last item again.

§Example
let mut history = InputHistory::new();
history.push("first".to_string());
history.push("second".to_string());
history.push("third".to_string());

// Pre-fill prompt with "third"
history.init_at_last();

// Now Up goes to "second", not "third"
let prev = history.navigate_prev("third");
assert_eq!(prev, Some("second".to_string()));
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pub fn is_empty(&self) -> bool

Check if history is empty

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pub fn len(&self) -> usize

Get number of items in history

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pub fn clear(&mut self)

Clear all history

Removes all items and resets navigation state.

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pub fn items(&self) -> &[String]

Get a reference to the history items (oldest to newest)

Useful for session persistence.

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pub fn from_items(items: Vec<String>) -> Self

Create a history from existing items

Useful for session restoration.

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pub fn save_to_file(&self, path: &Path) -> Result<()>

Save history to a file

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pub fn load_from_file(path: &Path) -> Result<Self>

Load history from a file

Trait Implementations§

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impl Clone for InputHistory

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fn clone(&self) -> InputHistory

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputHistory

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputHistory

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for InputHistory

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for InputHistory

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fn eq(&self, other: &InputHistory) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for InputHistory

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for InputHistory

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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