pub struct MenuState {
pub active_menu: Option<usize>,
pub highlighted_item: Option<usize>,
pub submenu_path: Vec<usize>,
pub plugin_menus: Vec<Menu>,
pub context: MenuContext,
pub themes_dir: PathBuf,
}Expand description
Menu bar state (tracks which menu is open and which item is highlighted)
TODO: The menu system design could be improved to handle dynamic items better.
Currently, themes_dir is stored here to support DynamicSubmenu expansion.
A cleaner approach might be:
- Accept a pure data value representing the entire expanded menu system
- Have the “dynamic” item expansion done externally by the caller
- Allow updating the menu data by re-setting with a new expanded value
This would decouple menu rendering/navigation from theme loading concerns.
Fields§
Index of the currently open menu (None if menu bar is closed)
highlighted_item: Option<usize>Index of the highlighted item within the active menu or current submenu
Path of indices into nested submenus (empty = at top level menu) Each element is the index of the submenu item that was opened
Runtime menu additions from plugins
context: MenuContextContext containing named boolean states for conditions and checkboxes
themes_dir: PathBufPath to the themes directory for expanding DynamicSubmenu items. See TODO above for potential design improvement.
Implementations§
Source§impl MenuState
impl MenuState
pub fn new(themes_dir: PathBuf) -> Self
Open a menu by index
Close the currently open menu (and all submenus)
Navigate to the next menu (right) - only at top level
Skips menus that are hidden (where when condition evaluates to false)
Navigate to the previous menu (left) - only at top level
Skips menus that are hidden (where when condition evaluates to false)
Check if we’re currently in a submenu
Get the current submenu depth (0 = top level menu)
Open a submenu at the current highlighted item Returns true if a submenu was opened, false if the item wasn’t a submenu
Close the current submenu and go back to parent Returns true if a submenu was closed, false if already at top level
Sourcepub fn get_current_items<'a>(
&self,
menus: &'a [Menu],
active_idx: usize,
) -> Option<&'a [MenuItem]>
pub fn get_current_items<'a>( &self, menus: &'a [Menu], active_idx: usize, ) -> Option<&'a [MenuItem]>
Get the menu items at the current submenu level
Sourcepub fn get_current_items_cloned(&self, menu: &Menu) -> Option<Vec<MenuItem>>
pub fn get_current_items_cloned(&self, menu: &Menu) -> Option<Vec<MenuItem>>
Get owned vec of current items (for use when Menu is cloned) DynamicSubmenus are expanded to regular Submenus
Sourcepub fn next_item(&mut self, menu: &Menu)
pub fn next_item(&mut self, menu: &Menu)
Navigate to the next item in the current menu/submenu (down)
Sourcepub fn prev_item(&mut self, menu: &Menu)
pub fn prev_item(&mut self, menu: &Menu)
Navigate to the previous item in the current menu/submenu (up)
Sourcepub fn get_highlighted_action(
&self,
menus: &[Menu],
) -> Option<(String, HashMap<String, Value>)>
pub fn get_highlighted_action( &self, menus: &[Menu], ) -> Option<(String, HashMap<String, Value>)>
Get the currently highlighted action (if any) This navigates through the submenu path to find the currently highlighted item
Check if the currently highlighted item is a submenu
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MenuState
impl RefUnwindSafe for MenuState
impl Send for MenuState
impl Sync for MenuState
impl Unpin for MenuState
impl UnsafeUnpin for MenuState
impl UnwindSafe for MenuState
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