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Workspace

Struct Workspace 

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pub struct Workspace {
Show 15 fields pub version: u32, pub working_dir: PathBuf, pub split_layout: SerializedSplitNode, pub active_split_id: usize, pub split_states: HashMap<usize, SerializedSplitViewState>, pub config_overrides: WorkspaceConfigOverrides, pub file_explorer: FileExplorerState, pub histories: WorkspaceHistories, pub search_options: SearchOptions, pub bookmarks: HashMap<char, SerializedBookmark>, pub terminals: Vec<SerializedTerminalWorkspace>, pub external_files: Vec<PathBuf>, pub unnamed_buffers: Vec<UnnamedBufferRef>, pub plugin_global_state: HashMap<String, HashMap<String, Value>>, pub saved_at: u64,
}
Expand description

Persisted workspace state for a working directory

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§version: u32

Schema version for future migrations

§working_dir: PathBuf

Working directory this workspace belongs to (for validation)

§split_layout: SerializedSplitNode

Split layout tree

§active_split_id: usize

Active split ID

§split_states: HashMap<usize, SerializedSplitViewState>

Per-split view states (keyed by split_id)

§config_overrides: WorkspaceConfigOverrides

Editor config overrides (toggles that differ from defaults)

§file_explorer: FileExplorerState

File explorer state

§histories: WorkspaceHistories

Input histories (search, replace, command palette, etc.)

§search_options: SearchOptions

Search options (persist across searches within workspace)

§bookmarks: HashMap<char, SerializedBookmark>

Bookmarks (character key -> file position)

§terminals: Vec<SerializedTerminalWorkspace>

Open terminal workspaces (for restoration)

§external_files: Vec<PathBuf>

External files open in the workspace (files outside working_dir) These are stored as absolute paths since they can’t be made relative

§unnamed_buffers: Vec<UnnamedBufferRef>

Unnamed buffers that should be restored from recovery files

§plugin_global_state: HashMap<String, HashMap<String, Value>>

Plugin-managed global state, isolated per plugin name. Persisted across sessions so plugins can store non-buffer-specific state. TODO: Need to think about plugin isolation / namespacing strategy for these APIs.

§saved_at: u64

Timestamp when workspace was saved (Unix epoch seconds)

Implementations§

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impl Workspace

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pub fn load(working_dir: &Path) -> Result<Option<Workspace>, WorkspaceError>

Load workspace for a working directory (if exists)

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pub fn save(&self) -> Result<(), WorkspaceError>

Save workspace to file using atomic write (temp file + rename)

This ensures the workspace file is never left in a corrupted state:

  1. Write to a temporary file in the same directory
  2. Sync to disk (fsync)
  3. Atomically rename to the final path
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pub fn load_session( session_name: &str, working_dir: &Path, ) -> Result<Option<Workspace>, WorkspaceError>

Load workspace for a named session (if exists)

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pub fn save_session(&self, session_name: &str) -> Result<(), WorkspaceError>

Save workspace for a named session using atomic write

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pub fn delete(working_dir: &Path) -> Result<(), WorkspaceError>

Delete workspace for a working directory

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pub fn new(working_dir: PathBuf) -> Self

Create a new workspace with current timestamp

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pub fn touch(&mut self)

Update the saved_at timestamp to now

Trait Implementations§

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impl Clone for Workspace

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fn clone(&self) -> Workspace

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Workspace

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Workspace

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Workspace

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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