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Popup

Struct Popup 

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pub struct Popup {
Show 14 fields pub kind: PopupKind, pub title: Option<String>, pub description: Option<String>, pub transient: bool, pub content: PopupContent, pub position: PopupPosition, pub width: u16, pub max_height: u16, pub bordered: bool, pub border_style: Style, pub background_style: Style, pub scroll_offset: usize, pub text_selection: Option<PopupTextSelection>, pub accept_key_hint: Option<String>,
}
Expand description

A popup/floating window This is a general-purpose UI primitive that can be used for:

  • Completion menus
  • Hover documentation
  • Command palette
  • File picker
  • Diagnostic messages
  • Quick fixes / code actions

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§kind: PopupKind

Kind of popup - determines input handling behavior

§title: Option<String>

Title of the popup (optional)

§description: Option<String>

Description text shown below title, above content (optional)

§transient: bool

Whether this popup is transient (dismissed on focus loss, e.g. hover, signature help)

§content: PopupContent

Content to display

§position: PopupPosition

Position strategy

§width: u16

Width of popup (in columns)

§max_height: u16

Maximum height (will be clamped to available space)

§bordered: bool

Whether to show borders

§border_style: Style

Border style

§background_style: Style

Background style

§scroll_offset: usize

Scroll offset for content (for scrolling through long lists)

§text_selection: Option<PopupTextSelection>

Text selection for copy/paste (None if no selection)

§accept_key_hint: Option<String>

Key hint shown right-aligned on the selected item (e.g. “(Tab)”)

Implementations§

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impl Popup

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pub fn text(content: Vec<String>, theme: &Theme) -> Self

Create a new popup with text content using theme colors

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pub fn markdown( markdown_text: &str, theme: &Theme, registry: Option<&GrammarRegistry>, ) -> Self

Create a new popup with markdown content using theme colors

If registry is provided, code blocks will have syntax highlighting for ~150+ languages via syntect.

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pub fn list(items: Vec<PopupListItem>, theme: &Theme) -> Self

Create a new popup with a list of items using theme colors

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pub fn with_title(self, title: String) -> Self

Set the title

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pub fn with_kind(self, kind: PopupKind) -> Self

Set the popup kind (determines input handling behavior)

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pub fn with_transient(self, transient: bool) -> Self

Mark this popup as transient (will be dismissed on focus loss)

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pub fn with_position(self, position: PopupPosition) -> Self

Set the position

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pub fn with_width(self, width: u16) -> Self

Set the width

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pub fn with_max_height(self, max_height: u16) -> Self

Set the max height

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pub fn with_border_style(self, style: Style) -> Self

Set border style

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pub fn selected_item(&self) -> Option<&PopupListItem>

Get the currently selected item (if this is a list popup)

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pub fn select_next(&mut self)

Move selection down (for list popups)

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pub fn select_prev(&mut self)

Move selection up (for list popups)

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pub fn select_index(&mut self, index: usize) -> bool

Select a specific item by index. Returns true if the index was valid.

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pub fn page_down(&mut self)

Scroll down by one page

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pub fn page_up(&mut self)

Scroll up by one page

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pub fn select_first(&mut self)

Select the first item (for list popups)

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pub fn select_last(&mut self)

Select the last item (for list popups)

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pub fn scroll_by(&mut self, delta: i32)

Scroll by a delta amount (positive = down, negative = up) Used for mouse wheel scrolling

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pub fn item_count(&self) -> usize

Get the total number of items/lines in the popup

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pub fn start_selection(&mut self, line: usize, col: usize)

Start text selection at position (used for mouse click)

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pub fn extend_selection(&mut self, line: usize, col: usize)

Extend text selection to position (used for mouse drag)

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pub fn clear_selection(&mut self)

Clear text selection

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pub fn has_selection(&self) -> bool

Check if popup has active text selection

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pub fn get_selected_text(&self) -> Option<String>

Get selected text from popup content

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pub fn needs_scrollbar(&self) -> bool

Check if the popup needs a scrollbar (content exceeds visible area)

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pub fn scroll_state(&self) -> (usize, usize, usize)

Get scroll state for scrollbar rendering

Find the link URL at a given relative position within the popup content area. relative_col and relative_row are relative to the inner content area (after borders). Returns None if:

  • The popup doesn’t contain markdown content
  • The position doesn’t have a link
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pub fn description_height(&self) -> u16

Get the height of the description area (including blank line separator) Returns 0 if there is no description.

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pub fn calculate_area( &self, terminal_area: Rect, cursor_pos: Option<(u16, u16)>, ) -> Rect

Calculate the area where this popup should be rendered

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pub fn render(&self, frame: &mut Frame<'_>, area: Rect, theme: &Theme)

Render the popup to the frame

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pub fn render_with_hover( &self, frame: &mut Frame<'_>, area: Rect, theme: &Theme, hover_target: Option<&HoverTarget>, )

Render the popup to the frame with hover highlighting

Trait Implementations§

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impl Clone for Popup

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fn clone(&self) -> Popup

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Popup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Popup

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fn eq(&self, other: &Popup) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Popup

Auto Trait Implementations§

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impl Freeze for Popup

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impl RefUnwindSafe for Popup

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impl Send for Popup

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impl Sync for Popup

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impl Unpin for Popup

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impl UnsafeUnpin for Popup

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impl UnwindSafe for Popup

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TryClone for T
where T: Clone,

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fn try_clone(&self) -> Result<T, Error>

Clones self, possibly returning an error.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ParallelSend for T