pub struct DropdownState {
pub selected: usize,
pub options: Vec<String>,
pub values: Vec<String>,
pub label: String,
pub open: bool,
pub focus: FocusState,
pub scroll_offset: usize,
pub max_visible: usize,
pub hover_index: Option<usize>,
/* private fields */
}Expand description
State for a dropdown control
Fields§
§selected: usizeCurrently selected index
options: Vec<String>Display names for options (shown in UI)
values: Vec<String>Actual values for options (stored in config) If empty, options are used as values
label: StringLabel displayed before the dropdown
open: boolWhether the dropdown is currently open
focus: FocusStateFocus state
scroll_offset: usizeScroll offset for long option lists
max_visible: usizeMaximum visible options (set during render)
hover_index: Option<usize>Hover index for mouse hover indication (when open)
Implementations§
Source§impl DropdownState
impl DropdownState
Sourcepub fn handle_mouse(
&mut self,
event: MouseEvent,
layout: &DropdownLayout,
) -> Option<DropdownEvent>
pub fn handle_mouse( &mut self, event: MouseEvent, layout: &DropdownLayout, ) -> Option<DropdownEvent>
Sourcepub fn handle_key(&mut self, key: KeyEvent) -> Option<DropdownEvent>
pub fn handle_key(&mut self, key: KeyEvent) -> Option<DropdownEvent>
Handle a keyboard event for this dropdown
§Returns
Some(DropdownEvent)if the event was consumedNoneif the event was not relevant
Source§impl DropdownState
impl DropdownState
Sourcepub fn new(options: Vec<String>, label: impl Into<String>) -> Self
pub fn new(options: Vec<String>, label: impl Into<String>) -> Self
Create a new dropdown state where display names equal values
Sourcepub fn with_values(
options: Vec<String>,
values: Vec<String>,
label: impl Into<String>,
) -> Self
pub fn with_values( options: Vec<String>, values: Vec<String>, label: impl Into<String>, ) -> Self
Create a dropdown with separate display names and values
Sourcepub fn with_selected(self, index: usize) -> Self
pub fn with_selected(self, index: usize) -> Self
Set the initially selected index
Sourcepub fn with_focus(self, focus: FocusState) -> Self
pub fn with_focus(self, focus: FocusState) -> Self
Set the focus state
Sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Check if the control is enabled
Sourcepub fn selected_value(&self) -> Option<&str>
pub fn selected_value(&self) -> Option<&str>
Get the currently selected value (for storing in config)
Sourcepub fn selected_option(&self) -> Option<&str>
pub fn selected_option(&self) -> Option<&str>
Get the currently selected display name (for UI)
Sourcepub fn index_of_value(&self, value: &str) -> Option<usize>
pub fn index_of_value(&self, value: &str) -> Option<usize>
Find the index of a value
Sourcepub fn toggle_open(&mut self)
pub fn toggle_open(&mut self)
Toggle the dropdown open/closed
Sourcepub fn select_next(&mut self)
pub fn select_next(&mut self)
Select the next option
Sourcepub fn select_prev(&mut self)
pub fn select_prev(&mut self)
Select the previous option
Sourcepub fn ensure_visible(&mut self)
pub fn ensure_visible(&mut self)
Ensure the selected item is visible within the scroll view
Sourcepub fn scroll_by(&mut self, delta: i32)
pub fn scroll_by(&mut self, delta: i32)
Scroll the dropdown by a delta (positive = down, negative = up)
Sourcepub fn needs_scrollbar(&self) -> bool
pub fn needs_scrollbar(&self) -> bool
Check if scrollbar should be shown
Sourcepub fn scroll_fraction(&self) -> f32
pub fn scroll_fraction(&self) -> f32
Get the scroll position as a fraction (0.0 to 1.0) for scrollbar rendering
Trait Implementations§
Source§impl Clone for DropdownState
impl Clone for DropdownState
Source§fn clone(&self) -> DropdownState
fn clone(&self) -> DropdownState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for DropdownState
impl RefUnwindSafe for DropdownState
impl Send for DropdownState
impl Sync for DropdownState
impl Unpin for DropdownState
impl UnsafeUnpin for DropdownState
impl UnwindSafe for DropdownState
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