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CompositeViewState

Struct CompositeViewState 

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pub struct CompositeViewState {
    pub composite_id: BufferId,
    pub pane_viewports: Vec<PaneViewport>,
    pub focused_pane: usize,
    pub scroll_row: usize,
    pub cursor_row: usize,
    pub cursor_column: usize,
    pub sticky_column: usize,
    pub pane_cursors: Vec<Cursors>,
    pub pane_widths: Vec<u16>,
    pub visual_mode: bool,
    pub selection_anchor_row: usize,
    pub selection_anchor_column: usize,
}
Expand description

View state for a composite buffer in a split

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§composite_id: BufferId

The composite buffer being displayed

§pane_viewports: Vec<PaneViewport>

Independent viewport per pane

§focused_pane: usize

Which pane has focus (0-indexed)

§scroll_row: usize

Single scroll position (display row) All panes scroll together via alignment

§cursor_row: usize

Current cursor row (for navigation highlighting)

§cursor_column: usize

Current cursor column within the focused pane

§sticky_column: usize

Desired column for vertical navigation (sticky column) When moving up/down, the cursor tries to return to this column

§pane_cursors: Vec<Cursors>

Cursor positions per pane (for editing)

§pane_widths: Vec<u16>

Width of each pane (computed during render)

§visual_mode: bool

Whether visual selection mode is active

§selection_anchor_row: usize

Selection anchor row (where selection started)

§selection_anchor_column: usize

Selection anchor column (where selection started)

Implementations§

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impl CompositeViewState

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pub fn new(composite_id: BufferId, pane_count: usize) -> Self

Create a new composite view state for the given buffer

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pub fn start_visual_selection(&mut self)

Start visual selection at current cursor position

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pub fn clear_selection(&mut self)

Clear visual selection

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pub fn selection_row_range(&self) -> Option<(usize, usize)>

Get selection row range (start_row, end_row) inclusive Returns None if not in visual mode

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pub fn is_row_selected(&self, row: usize) -> bool

Check if a row is within the selection

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pub fn selection_column_range(&self, row: usize) -> Option<(usize, usize)>

Get the column range that is selected for a given row Returns (start_col, end_col) where end_col is exclusive Returns None if row is not in selection

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pub fn move_cursor_down(&mut self, max_row: usize, viewport_height: usize)

Move cursor down, auto-scrolling if needed. Keeps cursor at least SCROLL_MARGIN lines from the bottom edge of the viewport.

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pub fn move_cursor_up(&mut self, viewport_height: usize)

Move cursor up, auto-scrolling if needed. Keeps cursor at least SCROLL_MARGIN lines from the top edge of the viewport.

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pub fn move_cursor_to_top(&mut self)

Move cursor to top

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pub fn move_cursor_to_bottom(&mut self, max_row: usize, viewport_height: usize)

Move cursor to bottom

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pub fn move_cursor_left(&mut self)

Move cursor left by one column

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pub fn move_cursor_right(&mut self, max_column: usize, pane_width: usize)

Move cursor right by one column

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pub fn move_cursor_to_line_start(&mut self)

Move cursor to start of line

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pub fn move_cursor_to_line_end(&mut self, line_length: usize, pane_width: usize)

Move cursor to end of line

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pub fn clamp_cursor_to_line(&mut self, line_length: usize)

Clamp cursor column to line length, using sticky column if possible Call this after vertical movement to adjust cursor to new line’s length

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pub fn scroll(&mut self, delta: isize, max_row: usize)

Scroll all panes together by delta lines

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pub fn set_scroll_row(&mut self, row: usize, max_row: usize)

Set scroll to a specific row

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pub fn scroll_to_top(&mut self)

Scroll to top

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pub fn scroll_to_bottom(&mut self, total_rows: usize, viewport_height: usize)

Scroll to bottom

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pub fn page_down(&mut self, viewport_height: usize, max_row: usize)

Page down

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pub fn page_up(&mut self, viewport_height: usize)

Page up

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pub fn focus_next_pane(&mut self)

Switch focus to the next pane

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pub fn focus_prev_pane(&mut self)

Switch focus to the previous pane

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pub fn set_focused_pane(&mut self, pane_index: usize)

Set focus to a specific pane

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pub fn get_pane_viewport(&self, pane_index: usize) -> Option<&PaneViewport>

Get the viewport for a specific pane

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pub fn get_pane_viewport_mut( &mut self, pane_index: usize, ) -> Option<&mut PaneViewport>

Get mutable viewport for a specific pane

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pub fn get_pane_cursor(&self, pane_index: usize) -> Option<&Cursors>

Get the cursor for a specific pane

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pub fn get_pane_cursor_mut(&mut self, pane_index: usize) -> Option<&mut Cursors>

Get mutable cursor for a specific pane

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pub fn focused_cursor(&self) -> Option<&Cursors>

Get the focused pane’s cursor

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pub fn focused_cursor_mut(&mut self) -> Option<&mut Cursors>

Get mutable reference to the focused pane’s cursor

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pub fn update_pane_widths( &mut self, total_width: u16, ratios: &[f32], separator_width: u16, )

Update pane widths based on layout ratios and total width

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pub fn compute_pane_rects(&self, area: Rect, separator_width: u16) -> Vec<Rect>

Compute rects for each pane given the total area

Trait Implementations§

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impl Clone for CompositeViewState

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fn clone(&self) -> CompositeViewState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompositeViewState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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