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LspServerConfig

Struct LspServerConfig 

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pub struct LspServerConfig {
    pub command: String,
    pub enabled: bool,
    pub name: Option<String>,
    pub args: Vec<String>,
    pub auto_start: bool,
    pub root_markers: Vec<String>,
    pub env: HashMap<String, String>,
    pub language_id_overrides: HashMap<String, String>,
    pub initialization_options: Option<Value>,
    pub only_features: Option<Vec<LspFeature>>,
    pub except_features: Option<Vec<LspFeature>>,
    pub process_limits: ProcessLimits,
}
Expand description

LSP server configuration

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§command: String

Command to spawn the server. Required when enabled=true, ignored when enabled=false.

§enabled: bool

Whether the server is enabled

§name: Option<String>

Display name for this server (e.g., “tsserver”, “eslint”). Defaults to the command basename if not specified.

§args: Vec<String>

Arguments to pass to the server

§auto_start: bool

Whether to auto-start this LSP server when opening matching files If false (default), the server must be started manually via command palette

§root_markers: Vec<String>

File/directory names to search for when detecting the workspace root. The editor walks upward from the opened file’s directory looking for any of these markers. The first directory containing a match becomes the workspace root sent to the LSP server.

If empty, falls back to [".git"] as a universal marker. If the walk reaches a filesystem boundary without a match, uses the file’s parent directory (never cwd or $HOME).

§env: HashMap<String, String>

Environment variables to set for the LSP server process. These are added to (or override) the inherited parent environment.

§language_id_overrides: HashMap<String, String>

Override the LSP languageId sent in textDocument/didOpen based on file extension. Maps file extension (without dot) to LSP language ID string. For example: {"tsx": "typescriptreact", "jsx": "javascriptreact"}

§initialization_options: Option<Value>

Custom initialization options to send to the server These are passed in the initializationOptions field of the LSP Initialize request

§only_features: Option<Vec<LspFeature>>

Restrict this server to only handle the listed features. Mutually exclusive with except_features. If neither is set, all features are handled.

§except_features: Option<Vec<LspFeature>>

Exclude the listed features from this server. Mutually exclusive with only_features. If neither is set, all features are handled.

§process_limits: ProcessLimits

Process resource limits (memory and CPU)

Implementations§

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impl LspServerConfig

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pub fn display_name(&self) -> String

Merge this config with defaults, using default values for empty/unset fields.

This is used when loading configs where fields like command may be empty (serde’s default) because they weren’t specified in the user’s config file. Resolve the display name for this server. Returns the explicit name if set, otherwise the basename of the command.

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pub fn feature_filter(&self) -> FeatureFilter

Build the FeatureFilter for this server config.

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pub fn merge_with_defaults(self, defaults: &LspServerConfig) -> LspServerConfig

Merge this config with defaults, using default values for empty/unset fields.

This is used when loading configs where fields like command may be empty (serde’s default) because they weren’t specified in the user’s config file.

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impl Clone for LspServerConfig

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fn clone(&self) -> LspServerConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LspServerConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LspServerConfig

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fn default() -> LspServerConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LspServerConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for LspServerConfig

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl Serialize for LspServerConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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