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SlowFileSystem

Struct SlowFileSystem 

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pub struct SlowFileSystem { /* private fields */ }
Expand description

Slow filesystem wrapper for testing

Wraps any FileSystem implementation and adds configurable delays to each operation. Also tracks metrics about operation counts.

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impl SlowFileSystem

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pub fn new(inner: Arc<dyn FileSystem>, config: SlowFsConfig) -> Self

Create a new slow filesystem wrapper

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pub fn with_uniform_delay(inner: Arc<dyn FileSystem>, delay: Duration) -> Self

Create with uniform delay for all operations

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pub fn metrics(&self) -> &Arc<BackendMetrics>

Get a reference to the metrics

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pub fn reset_metrics(&self)

Reset metrics to zero

Trait Implementations§

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impl FileSystem for SlowFileSystem

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fn read_file(&self, path: &Path) -> Result<Vec<u8>>

Read entire file into memory
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fn read_range(&self, path: &Path, offset: u64, len: usize) -> Result<Vec<u8>>

Read a range of bytes from a file (for lazy loading large files)
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fn write_file(&self, path: &Path, data: &[u8]) -> Result<()>

Write data to file atomically (temp file + rename)
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fn create_file(&self, path: &Path) -> Result<Box<dyn FileWriter>>

Create a file for writing, returns a writer handle
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fn open_file(&self, path: &Path) -> Result<Box<dyn FileReader>>

Open a file for reading, returns a reader handle
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fn open_file_for_write(&self, path: &Path) -> Result<Box<dyn FileWriter>>

Open a file for writing in-place (truncating, preserves ownership on Unix)
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fn open_file_for_append(&self, path: &Path) -> Result<Box<dyn FileWriter>>

Open a file for appending (creates if doesn’t exist)
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fn set_file_length(&self, path: &Path, len: u64) -> Result<()>

Set file length (truncate or extend with zeros)
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fn rename(&self, from: &Path, to: &Path) -> Result<()>

Rename/move a file or directory atomically
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fn copy(&self, from: &Path, to: &Path) -> Result<u64>

Copy a file (fallback when rename fails across filesystems)
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fn remove_file(&self, path: &Path) -> Result<()>

Remove a file
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fn remove_dir(&self, path: &Path) -> Result<()>

Remove an empty directory
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fn metadata(&self, path: &Path) -> Result<FileMetadata>

Get file/directory metadata
Get symlink metadata (doesn’t follow symlinks)
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fn is_dir(&self, path: &Path) -> Result<bool>

Check if path is a directory
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fn is_file(&self, path: &Path) -> Result<bool>

Check if path is a file
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fn set_permissions( &self, path: &Path, permissions: &FilePermissions, ) -> Result<()>

Set file permissions
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fn read_dir(&self, path: &Path) -> Result<Vec<DirEntry>>

List entries in a directory (non-recursive)
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fn create_dir(&self, path: &Path) -> Result<()>

Create a directory
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fn create_dir_all(&self, path: &Path) -> Result<()>

Create a directory and all parent directories
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fn canonicalize(&self, path: &Path) -> Result<PathBuf>

Get canonical (absolute, normalized) path
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fn current_uid(&self) -> u32

Get the current user’s UID (Unix only, returns 0 on other platforms)
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fn sudo_write( &self, path: &Path, data: &[u8], mode: u32, uid: u32, gid: u32, ) -> Result<()>

Write file using sudo (for root-owned files). Read more
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fn search_file( &self, path: &Path, pattern: &str, opts: &FileSearchOptions, cursor: &mut FileSearchCursor, ) -> Result<Vec<SearchMatch>>

Search a file on disk for a pattern, returning one batch of matches. Read more
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fn count_line_feeds_in_range( &self, path: &Path, offset: u64, len: usize, ) -> Result<usize>

Count \n bytes in a file range without returning the data. Read more
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fn write_patched( &self, src_path: &Path, dst_path: &Path, ops: &[WriteOp<'_>], ) -> Result<()>

Write a file using a patch recipe (optimized for remote filesystems). Read more
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fn exists(&self, path: &Path) -> bool

Check if path exists
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fn metadata_if_exists(&self, path: &Path) -> Option<FileMetadata>

Check if path exists, returns metadata if it does
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fn is_writable(&self, path: &Path) -> bool

Check if the current user has write permission to the given path. Read more
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fn is_owner(&self, path: &Path) -> bool

Check if the current user is the owner of the file
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fn temp_path_for(&self, path: &Path) -> PathBuf

Get a temporary file path for atomic writes
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fn unique_temp_path(&self, dest_path: &Path) -> PathBuf

Get a unique temporary file path (using timestamp and PID)
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fn remote_connection_info(&self) -> Option<&str>

Get remote connection info if this is a remote filesystem Read more
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fn home_dir(&self) -> Result<PathBuf>

Get the home directory for this filesystem Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> FileSystemExt for T
where T: FileSystem,

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fn read_file_async( &self, path: &Path, ) -> impl Future<Output = Result<Vec<u8>>> + Send

Async version of read_file
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fn read_range_async( &self, path: &Path, offset: u64, len: usize, ) -> impl Future<Output = Result<Vec<u8>>> + Send

Async version of read_range
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fn count_line_feeds_in_range_async( &self, path: &Path, offset: u64, len: usize, ) -> impl Future<Output = Result<usize>> + Send

Async version of count_line_feeds_in_range
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fn write_file_async( &self, path: &Path, data: &[u8], ) -> impl Future<Output = Result<()>> + Send

Async version of write_file
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fn metadata_async( &self, path: &Path, ) -> impl Future<Output = Result<FileMetadata>> + Send

Async version of metadata
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fn exists_async(&self, path: &Path) -> impl Future<Output = bool> + Send

Async version of exists
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fn is_dir_async(&self, path: &Path) -> impl Future<Output = Result<bool>> + Send

Async version of is_dir
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fn is_file_async( &self, path: &Path, ) -> impl Future<Output = Result<bool>> + Send

Async version of is_file
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fn read_dir_async( &self, path: &Path, ) -> impl Future<Output = Result<Vec<DirEntry>>> + Send

Async version of read_dir
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fn canonicalize_async( &self, path: &Path, ) -> impl Future<Output = Result<PathBuf>> + Send

Async version of canonicalize
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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fn instrument(self, span: Span) -> Instrumented<Self>

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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where S: Into<Dispatch>,

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