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BufferViewState

Struct BufferViewState 

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pub struct BufferViewState {
    pub cursors: Cursors,
    pub viewport: Viewport,
    pub view_mode: ViewMode,
    pub compose_width: Option<u16>,
    pub compose_column_guides: Option<Vec<u16>>,
    pub rulers: Vec<usize>,
    pub show_line_numbers: bool,
    pub view_transform: Option<ViewTransformPayload>,
    pub view_transform_stale: bool,
    pub plugin_state: HashMap<String, Value>,
    pub folds: FoldManager,
}
Expand description

Per-buffer view state within a split.

Each buffer opened in a split gets its own BufferViewState stored in the split’s keyed_states map. This ensures that switching buffers within a split preserves cursor position, scroll state, view mode, and compose settings independently for each buffer.

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§cursors: Cursors

Independent cursor set (supports multi-cursor)

§viewport: Viewport

Independent scroll position

§view_mode: ViewMode

View mode (Source/Compose) for this buffer in this split

§compose_width: Option<u16>

Optional compose width for centering/wrapping

§compose_column_guides: Option<Vec<u16>>

Column guides (e.g., tables)

§rulers: Vec<usize>

Vertical ruler positions (initialized from config, mutable per-buffer)

§show_line_numbers: bool

Per-split line number visibility. This is the single source of truth for whether line numbers are shown in this split. Initialized from config when the split is created. Compose mode forces this to false; leaving compose restores from config.

§view_transform: Option<ViewTransformPayload>

Optional view transform payload

§view_transform_stale: bool

True when the buffer was edited since the last view_transform_request hook fired. While true, incoming SubmitViewTransform commands are rejected as stale (their tokens have source_offsets from before the edit).

§plugin_state: HashMap<String, Value>

Plugin-managed state (arbitrary key-value pairs). Plugins can store per-buffer-per-split state here via the setViewState/getViewState API. Persisted across sessions via workspace serialization.

§folds: FoldManager

Collapsed folding ranges for this buffer/view.

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impl BufferViewState

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pub fn ensure_cursor_visible( &mut self, buffer: &mut Buffer, marker_list: &MarkerList, )

Resolve fold ranges and ensure the primary cursor is visible.

This is the preferred entry point for all non-rendering callers — it resolves hidden fold byte ranges from the marker list and passes them to viewport.ensure_visible so that line counting skips folded lines.

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pub fn new(width: u16, height: u16) -> Self

Create a new buffer view state with defaults

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pub fn apply_config_defaults( &mut self, line_numbers: bool, line_wrap: bool, wrap_indent: bool, rulers: Vec<usize>, )

Apply editor config defaults for display settings.

Sets show_line_numbers, line_wrap, and rulers from the given config values. Call this after creating a new BufferViewState (via new() or ensure_buffer_state()) to ensure the view respects the user’s settings.

Trait Implementations§

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impl Clone for BufferViewState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BufferViewState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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