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LspHandle

Struct LspHandle 

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pub struct LspHandle { /* private fields */ }
Expand description

Synchronous handle to an async LSP task

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impl LspHandle

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pub fn spawn( runtime: &Handle, command: &str, args: &[String], env: HashMap<String, String>, language: String, async_bridge: &AsyncBridge, process_limits: ProcessLimits, language_id_overrides: HashMap<String, String>, ) -> Result<Self, String>

Spawn a new LSP server in an async task

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pub fn id(&self) -> u64

Get the unique ID for this handle instance

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pub fn language(&self) -> &str

Get the language this handle serves

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pub fn initialize( &self, root_uri: Option<Uri>, initialization_options: Option<Value>, ) -> Result<(), String>

Initialize the server (non-blocking)

This sends the initialize request asynchronously. The server will be ready when is_initialized() returns true. Other methods that require initialization will fail gracefully until then.

The initialization_options are passed to the server during initialization. Some servers like Deno require specific options (e.g., {"enable": true}).

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pub fn is_initialized(&self) -> bool

Check if the server is initialized

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pub fn state(&self) -> LspClientState

Get the current client state

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pub fn did_open( &self, uri: Uri, text: String, language_id: String, ) -> Result<(), String>

Notify document opened

The language_id should match this handle’s language. If it doesn’t, a warning is logged but the notification is still sent (the server will receive it with the specified language_id).

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pub fn did_change( &self, uri: Uri, content_changes: Vec<TextDocumentContentChangeEvent>, ) -> Result<(), String>

Notify document changed

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pub fn did_close(&self, uri: Uri) -> Result<(), String>

Send didClose notification

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pub fn did_save(&self, uri: Uri, text: Option<String>) -> Result<(), String>

Send didSave notification

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pub fn add_workspace_folder(&self, uri: Uri, name: String) -> Result<(), String>

Add a workspace folder to the running LSP server

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pub fn completion( &self, request_id: u64, uri: Uri, line: u32, character: u32, ) -> Result<(), String>

Request completion at position

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pub fn goto_definition( &self, request_id: u64, uri: Uri, line: u32, character: u32, ) -> Result<(), String>

Request go-to-definition

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pub fn rename( &self, request_id: u64, uri: Uri, line: u32, character: u32, new_name: String, ) -> Result<(), String>

Request rename

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pub fn hover( &self, request_id: u64, uri: Uri, line: u32, character: u32, ) -> Result<(), String>

Request hover documentation

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pub fn references( &self, request_id: u64, uri: Uri, line: u32, character: u32, ) -> Result<(), String>

Request find references

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pub fn signature_help( &self, request_id: u64, uri: Uri, line: u32, character: u32, ) -> Result<(), String>

Request signature help

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pub fn code_actions( &self, request_id: u64, uri: Uri, start_line: u32, start_char: u32, end_line: u32, end_char: u32, diagnostics: Vec<Diagnostic>, ) -> Result<(), String>

Request code actions

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pub fn document_diagnostic( &self, request_id: u64, uri: Uri, previous_result_id: Option<String>, ) -> Result<(), String>

Request document diagnostics (pull model)

This sends a textDocument/diagnostic request to fetch diagnostics on demand. Use previous_result_id for incremental updates (server may return unchanged).

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pub fn inlay_hints( &self, request_id: u64, uri: Uri, start_line: u32, start_char: u32, end_line: u32, end_char: u32, ) -> Result<(), String>

Request inlay hints for a range (LSP 3.17+)

Inlay hints are virtual text annotations displayed inline (e.g., type hints, parameter names).

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pub fn folding_ranges(&self, request_id: u64, uri: Uri) -> Result<(), String>

Request folding ranges for a document

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pub fn semantic_tokens_full( &self, request_id: u64, uri: Uri, ) -> Result<(), String>

Request semantic tokens for an entire document

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pub fn semantic_tokens_full_delta( &self, request_id: u64, uri: Uri, previous_result_id: String, ) -> Result<(), String>

Request semantic tokens delta for an entire document

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pub fn semantic_tokens_range( &self, request_id: u64, uri: Uri, range: Range, ) -> Result<(), String>

Request semantic tokens for a range

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pub fn cancel_request(&self, request_id: u64) -> Result<(), String>

Cancel a pending request by its editor request_id

This sends a $/cancelRequest notification to the LSP server. If the request has already completed or doesn’t exist, this is a no-op.

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pub fn send_plugin_request( &self, request_id: u64, method: String, params: Option<Value>, ) -> Result<(), String>

Send a custom LSP request initiated by a plugin

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pub fn shutdown(&self) -> Result<(), String>

Shutdown the server

Trait Implementations§

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impl Drop for LspHandle

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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type Output = T

Should always be Self
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ParallelSend for T