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KeybindingEditor

Struct KeybindingEditor 

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pub struct KeybindingEditor {
Show 25 fields pub bindings: Vec<ResolvedBinding>, pub filtered_indices: Vec<usize>, pub selected: usize, pub scroll: ScrollState, pub search_active: bool, pub search_focused: bool, pub search_query: String, pub search_mode: SearchMode, pub search_key_display: String, pub search_key_code: Option<KeyCode>, pub search_modifiers: KeyModifiers, pub context_filter: ContextFilter, pub source_filter: SourceFilter, pub edit_dialog: Option<EditBindingState>, pub showing_help: bool, pub active_keymap: String, pub config_file_path: String, pub pending_adds: Vec<Keybinding>, pub pending_removes: Vec<Keybinding>, pub has_changes: bool, pub showing_confirm_dialog: bool, pub confirm_selection: usize, pub keymap_names: Vec<String>, pub available_actions: Vec<String>, pub layout: KeybindingEditorLayout,
}
Expand description

The main keybinding editor state

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§bindings: Vec<ResolvedBinding>

All resolved bindings

§filtered_indices: Vec<usize>

Indices into bindings after filtering/searching

§selected: usize

Currently selected index (within filtered list)

§scroll: ScrollState

Scroll state (offset, viewport, content_height) — shared with render

§search_active: bool

Whether search is active (search bar visible)

§search_focused: bool

Whether search input is focused (accepting keystrokes)

§search_query: String

Search query string

§search_mode: SearchMode

Search mode (text or record key)

§search_key_display: String

Recorded search key display (when in RecordKey mode)

§search_key_code: Option<KeyCode>

Recorded search key code (when in RecordKey mode)

§search_modifiers: KeyModifiers

Recorded search modifiers (when in RecordKey mode)

§context_filter: ContextFilter

Context filter

§source_filter: SourceFilter

Source filter

§edit_dialog: Option<EditBindingState>

Edit/add binding dialog state (None = not open)

§showing_help: bool

Whether help overlay is showing

§active_keymap: String

Active keymap name

§config_file_path: String

Config file path for display

§pending_adds: Vec<Keybinding>

Custom bindings that have been added (pending save)

§pending_removes: Vec<Keybinding>

Custom bindings to remove from config (pending save)

§has_changes: bool

Whether there are unsaved changes

§showing_confirm_dialog: bool

Showing unsaved changes confirmation dialog

§confirm_selection: usize

Selected button in confirm dialog (0=Save, 1=Discard, 2=Cancel)

§keymap_names: Vec<String>

Named keymaps info for display

§available_actions: Vec<String>

Available action names (for autocomplete)

§layout: KeybindingEditorLayout

Layout info for mouse hit testing (updated during render)

Implementations§

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impl KeybindingEditor

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pub fn new( config: &Config, resolver: &KeybindingResolver, config_file_path: String, ) -> Self

Create a new keybinding editor from config and resolver

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pub fn update_autocomplete(&mut self)

Update autocomplete suggestions based on current action text

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pub fn is_valid_action(&self, action_name: &str) -> bool

Check if the given action name is valid

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pub fn apply_filters(&mut self)

Apply current search and filter criteria

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pub fn selected_binding(&self) -> Option<&ResolvedBinding>

Get the currently selected binding

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pub fn select_prev(&mut self)

Move selection up

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pub fn select_next(&mut self)

Move selection down

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pub fn page_up(&mut self)

Page up

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pub fn page_down(&mut self)

Page down

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pub fn ensure_visible_public(&mut self)

Ensure the selected item is visible (public version)

Start text search (preserves existing query when re-focusing)

Start record-key search

Cancel search (clear everything)

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pub fn record_search_key(&mut self, event: &KeyEvent)

Record a search key

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pub fn cycle_context_filter(&mut self)

Cycle context filter

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pub fn cycle_source_filter(&mut self)

Cycle source filter

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pub fn open_add_dialog(&mut self)

Open the add binding dialog

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pub fn open_edit_dialog(&mut self)

Open the edit binding dialog for the selected binding

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pub fn close_edit_dialog(&mut self)

Close the edit dialog

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pub fn delete_selected(&mut self) -> DeleteResult

Delete the selected binding.

  • Custom bindings are removed outright (tracked in pending_removes or dropped from pending_adds when added in the same session).
  • Keymap bindings cannot be removed from the built-in map, so a custom noop override is created for the same key, which shadows the default binding in the resolver.

Returns DeleteResult indicating what happened.

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pub fn apply_edit_dialog(&mut self) -> Option<String>

Apply the edit dialog to create/update a binding. Returns an error message if validation fails.

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pub fn find_conflicts( &self, key_code: KeyCode, modifiers: KeyModifiers, context: &str, ) -> Vec<String>

Check for conflicts with the given key combination

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pub fn get_custom_bindings(&self) -> Vec<Keybinding>

Get the custom bindings to save to config

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pub fn get_pending_removes(&self) -> &[Keybinding]

Get the custom bindings to remove from config

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pub fn context_filter_display(&self) -> &str

Get the context filter display string

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pub fn source_filter_display(&self) -> &str

Get the source filter display string

Trait Implementations§

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impl Debug for KeybindingEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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where Color: DynColor,

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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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