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FileTreeView

Struct FileTreeView 

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pub struct FileTreeView { /* private fields */ }
Expand description

View state for file tree navigation and filtering

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impl FileTreeView

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pub fn new(tree: FileTree) -> Self

Create a new file tree view

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pub fn set_viewport_height(&mut self, height: usize)

Set the viewport height (should be called during rendering)

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pub fn tree(&self) -> &FileTree

Get the underlying tree

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pub fn tree_mut(&mut self) -> &mut FileTree

Get mutable reference to the underlying tree

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pub fn get_display_nodes(&self) -> Vec<(NodeId, usize)>

Get currently visible nodes with their indent levels

Returns a list of (NodeId, indent_level) tuples for rendering.

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pub fn get_selected(&self) -> Option<NodeId>

Get the currently selected node ID

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pub fn set_selected(&mut self, node_id: Option<NodeId>)

Set the selected node

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pub fn select_next(&mut self)

Select the next visible node

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pub fn select_prev(&mut self)

Select the previous visible node

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pub fn select_page_up(&mut self)

Move selection up by a page (viewport height)

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pub fn select_page_down(&mut self)

Move selection down by a page (viewport height)

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pub fn update_scroll_for_selection(&mut self)

Update scroll offset to ensure symmetric scrolling behavior

This should be called after navigation to implement symmetric scrolling:

  • When moving down, cursor moves to bottom of viewport before scrolling
  • When moving up, cursor moves to top of viewport before scrolling

Uses the stored viewport_height which is updated during rendering.

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pub fn select_first(&mut self)

Select the first visible node

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pub fn select_last(&mut self)

Select the last visible node

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pub fn select_parent(&mut self)

Select the parent of the currently selected node

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pub fn get_scroll_offset(&self) -> usize

Get the scroll offset

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pub fn set_scroll_offset(&mut self, offset: usize)

Set the scroll offset

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pub fn ensure_visible(&mut self, viewport_height: usize)

Ensure the selected node is visible within the viewport

Adjusts scroll offset if necessary to keep the selected node visible.

§Arguments
  • viewport_height - Number of visible lines in the viewport
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pub fn get_sort_mode(&self) -> SortMode

Get the sort mode

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pub fn set_sort_mode(&mut self, mode: SortMode)

Set the sort mode

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pub fn get_selected_entry(&self) -> Option<&DirEntry>

Get selected node entry (convenience method)

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pub fn navigate_to_path(&mut self, path: &Path)

Navigate to a specific path if it exists in the tree

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pub fn get_selected_index(&self) -> Option<usize>

Get the index of the selected node in the visible list

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pub fn get_node_at_index(&self, index: usize) -> Option<NodeId>

Get visible node at index (accounting for scroll offset)

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pub fn visible_count(&self) -> usize

Get the number of visible nodes

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pub fn ignore_patterns(&self) -> &IgnorePatterns

Get reference to ignore patterns

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pub fn ignore_patterns_mut(&mut self) -> &mut IgnorePatterns

Get mutable reference to ignore patterns

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pub fn toggle_show_hidden(&mut self)

Toggle showing hidden files

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pub fn toggle_show_gitignored(&mut self)

Toggle showing gitignored files

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pub fn is_node_visible(&self, node_id: NodeId) -> bool

Check if a node should be visible (not filtered by ignore patterns)

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pub fn load_gitignore_for_dir(&mut self, dir_path: &Path) -> Result<()>

Load .gitignore for a directory

This should be called when expanding a directory to load its .gitignore

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pub async fn expand_and_select_file(&mut self, path: &Path) -> bool

Expand all parent directories and select the given file path

This is useful for revealing a specific file in the tree when switching focus to the file explorer. All parent directories will be expanded as needed, and the file will be selected.

§Arguments
  • path - The full path to the file to reveal and select
§Returns

Returns true if the file was successfully expanded and selected, false otherwise. This will return false if:

  • The path is not under the root directory
  • The path doesn’t exist
  • There was an error expanding intermediate directories

Trait Implementations§

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impl Debug for FileTreeView

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T> Downcast for T
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Converts to this type from the input type within the given allocator.
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Calls U::from(self).

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Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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Performs the conversion.
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The type returned in the event of a conversion error.
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