SplitViewState

Struct SplitViewState 

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pub struct SplitViewState {
Show 14 fields pub cursors: Cursors, pub viewport: Viewport, pub open_buffers: Vec<BufferId>, pub tab_scroll_offset: usize, pub view_mode: ViewMode, pub compose_width: Option<u16>, pub compose_column_guides: Option<Vec<u16>>, pub compose_prev_line_numbers: Option<bool>, pub view_transform: Option<ViewTransformPayload>, pub layout: Option<Layout>, pub layout_dirty: bool, pub previous_buffer: Option<BufferId>, pub sync_group: Option<u32>, pub composite_view: Option<BufferId>,
}
Expand description

Per-split view state (independent of buffer content)

Following the Emacs model where each window (split) has its own:

  • Point (cursor position) - independent per split
  • Window-start (scroll position) - independent per split
  • Tabs (open buffers) - independent per split

This allows multiple splits to display the same buffer at different positions with independent cursor and scroll positions, and each split has its own set of tabs.

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§cursors: Cursors

Independent cursor set for this split (supports multi-cursor)

§viewport: Viewport

Independent scroll position for this split

§open_buffers: Vec<BufferId>

List of buffer IDs open in this split’s tab bar (in order) The currently displayed buffer is tracked in the SplitNode::Leaf

§tab_scroll_offset: usize

Horizontal scroll offset for the tabs in this split

§view_mode: ViewMode

View mode (Source/Compose) per split

§compose_width: Option<u16>

Optional compose width for centering/wrapping in this split

§compose_column_guides: Option<Vec<u16>>

Column guides for this split (e.g., tables)

§compose_prev_line_numbers: Option<bool>

Previously configured line number visibility (restored when leaving Compose)

§view_transform: Option<ViewTransformPayload>

Optional view transform payload for this split/viewport

§layout: Option<Layout>

Computed layout for this view (from view_transform or base tokens) This is View state - each split has its own Layout

§layout_dirty: bool

Whether the layout needs to be rebuilt (buffer changed, transform changed, etc.)

§previous_buffer: Option<BufferId>

Previously active buffer in this split (for “Switch to Previous Tab” command)

§sync_group: Option<u32>

Sync group ID for synchronized scrolling Splits with the same sync_group will scroll together

§composite_view: Option<BufferId>

When set, this split renders a composite view (e.g., side-by-side diff). The split’s buffer_id is the focused source buffer, but rendering uses the composite layout. This makes the source buffer the “active buffer” so normal keybindings work directly.

Implementations§

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impl SplitViewState

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pub fn new(width: u16, height: u16) -> Self

Create a new split view state with default cursor at position 0

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pub fn with_buffer(width: u16, height: u16, buffer_id: BufferId) -> Self

Create a new split view state with an initial buffer open

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pub fn invalidate_layout(&mut self)

Mark layout as needing rebuild (call after buffer changes)

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pub fn ensure_layout( &mut self, tokens: &[ViewTokenWire], source_range: Range<usize>, tab_size: usize, ) -> &Layout

Ensure layout is valid, rebuilding if needed. Returns the Layout - never returns None. Following VSCode’s ViewModel pattern.

§Arguments
  • tokens - ViewTokenWire array (from view_transform or built from buffer)
  • source_range - The byte range this layout covers
  • tab_size - Tab width for rendering
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pub fn get_layout(&self) -> Option<&Layout>

Get the current layout if it exists and is valid

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pub fn add_buffer(&mut self, buffer_id: BufferId)

Add a buffer to this split’s tabs (if not already present)

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pub fn remove_buffer(&mut self, buffer_id: BufferId)

Remove a buffer from this split’s tabs

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pub fn has_buffer(&self, buffer_id: BufferId) -> bool

Check if a buffer is open in this split

Trait Implementations§

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impl Clone for SplitViewState

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fn clone(&self) -> SplitViewState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SplitViewState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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