pub struct SplitViewState {Show 14 fields
pub cursors: Cursors,
pub viewport: Viewport,
pub open_buffers: Vec<BufferId>,
pub tab_scroll_offset: usize,
pub view_mode: ViewMode,
pub compose_width: Option<u16>,
pub compose_column_guides: Option<Vec<u16>>,
pub compose_prev_line_numbers: Option<bool>,
pub view_transform: Option<ViewTransformPayload>,
pub layout: Option<Layout>,
pub layout_dirty: bool,
pub previous_buffer: Option<BufferId>,
pub sync_group: Option<u32>,
pub composite_view: Option<BufferId>,
}Expand description
Per-split view state (independent of buffer content)
Following the Emacs model where each window (split) has its own:
- Point (cursor position) - independent per split
- Window-start (scroll position) - independent per split
- Tabs (open buffers) - independent per split
This allows multiple splits to display the same buffer at different positions with independent cursor and scroll positions, and each split has its own set of tabs.
Fields§
§cursors: CursorsIndependent cursor set for this split (supports multi-cursor)
viewport: ViewportIndependent scroll position for this split
open_buffers: Vec<BufferId>List of buffer IDs open in this split’s tab bar (in order) The currently displayed buffer is tracked in the SplitNode::Leaf
tab_scroll_offset: usizeHorizontal scroll offset for the tabs in this split
view_mode: ViewModeView mode (Source/Compose) per split
compose_width: Option<u16>Optional compose width for centering/wrapping in this split
compose_column_guides: Option<Vec<u16>>Column guides for this split (e.g., tables)
compose_prev_line_numbers: Option<bool>Previously configured line number visibility (restored when leaving Compose)
view_transform: Option<ViewTransformPayload>Optional view transform payload for this split/viewport
layout: Option<Layout>Computed layout for this view (from view_transform or base tokens) This is View state - each split has its own Layout
layout_dirty: boolWhether the layout needs to be rebuilt (buffer changed, transform changed, etc.)
previous_buffer: Option<BufferId>Previously active buffer in this split (for “Switch to Previous Tab” command)
sync_group: Option<u32>Sync group ID for synchronized scrolling Splits with the same sync_group will scroll together
composite_view: Option<BufferId>When set, this split renders a composite view (e.g., side-by-side diff). The split’s buffer_id is the focused source buffer, but rendering uses the composite layout. This makes the source buffer the “active buffer” so normal keybindings work directly.
Implementations§
Source§impl SplitViewState
impl SplitViewState
Sourcepub fn new(width: u16, height: u16) -> Self
pub fn new(width: u16, height: u16) -> Self
Create a new split view state with default cursor at position 0
Sourcepub fn with_buffer(width: u16, height: u16, buffer_id: BufferId) -> Self
pub fn with_buffer(width: u16, height: u16, buffer_id: BufferId) -> Self
Create a new split view state with an initial buffer open
Sourcepub fn invalidate_layout(&mut self)
pub fn invalidate_layout(&mut self)
Mark layout as needing rebuild (call after buffer changes)
Sourcepub fn ensure_layout(
&mut self,
tokens: &[ViewTokenWire],
source_range: Range<usize>,
tab_size: usize,
) -> &Layout
pub fn ensure_layout( &mut self, tokens: &[ViewTokenWire], source_range: Range<usize>, tab_size: usize, ) -> &Layout
Ensure layout is valid, rebuilding if needed. Returns the Layout - never returns None. Following VSCode’s ViewModel pattern.
§Arguments
tokens- ViewTokenWire array (from view_transform or built from buffer)source_range- The byte range this layout coverstab_size- Tab width for rendering
Sourcepub fn get_layout(&self) -> Option<&Layout>
pub fn get_layout(&self) -> Option<&Layout>
Get the current layout if it exists and is valid
Sourcepub fn add_buffer(&mut self, buffer_id: BufferId)
pub fn add_buffer(&mut self, buffer_id: BufferId)
Add a buffer to this split’s tabs (if not already present)
Sourcepub fn remove_buffer(&mut self, buffer_id: BufferId)
pub fn remove_buffer(&mut self, buffer_id: BufferId)
Remove a buffer from this split’s tabs
Sourcepub fn has_buffer(&self, buffer_id: BufferId) -> bool
pub fn has_buffer(&self, buffer_id: BufferId) -> bool
Check if a buffer is open in this split
Trait Implementations§
Source§impl Clone for SplitViewState
impl Clone for SplitViewState
Source§fn clone(&self) -> SplitViewState
fn clone(&self) -> SplitViewState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for SplitViewState
impl RefUnwindSafe for SplitViewState
impl Send for SplitViewState
impl Sync for SplitViewState
impl Unpin for SplitViewState
impl UnwindSafe for SplitViewState
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