Struct freenukum::actor::ShotParameters
source · [−]pub struct ShotParameters<'a> {
pub tiles: &'a mut LevelTiles,
pub game_commands: &'a mut dyn GameCommands,
pub hero: &'a mut Hero,
pub actor_message_queue: &'a mut ActorMessageQueue,
pub sizes: &'a dyn Sizes,
}
Fields
tiles: &'a mut LevelTiles
game_commands: &'a mut dyn GameCommands
hero: &'a mut Hero
actor_message_queue: &'a mut ActorMessageQueue
sizes: &'a dyn Sizes
Auto Trait Implementations
impl<'a> !RefUnwindSafe for ShotParameters<'a>
impl<'a> !Send for ShotParameters<'a>
impl<'a> !Sync for ShotParameters<'a>
impl<'a> Unpin for ShotParameters<'a>
impl<'a> !UnwindSafe for ShotParameters<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more