pub struct ShotParameters<'a> {
pub tiles: &'a mut LevelTiles,
pub game_commands: &'a mut dyn GameCommands,
pub hero: &'a mut Hero,
pub actor_message_queue: &'a mut ActorMessageQueue,
pub sizes: &'a dyn Sizes,
}
Fields§
§tiles: &'a mut LevelTiles
§game_commands: &'a mut dyn GameCommands
§hero: &'a mut Hero
§actor_message_queue: &'a mut ActorMessageQueue
§sizes: &'a dyn Sizes
Auto Trait Implementations§
impl<'a> Freeze for ShotParameters<'a>
impl<'a> !RefUnwindSafe for ShotParameters<'a>
impl<'a> !Send for ShotParameters<'a>
impl<'a> !Sync for ShotParameters<'a>
impl<'a> Unpin for ShotParameters<'a>
impl<'a> !UnwindSafe for ShotParameters<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more