pub struct ShotParameters<'a> {
    pub tiles: &'a mut LevelTiles,
    pub game_commands: &'a mut dyn GameCommands,
    pub hero: &'a mut Hero,
    pub actor_message_queue: &'a mut ActorMessageQueue,
    pub sizes: &'a dyn Sizes,
}

Fields

tiles: &'a mut LevelTilesgame_commands: &'a mut dyn GameCommandshero: &'a mut Heroactor_message_queue: &'a mut ActorMessageQueuesizes: &'a dyn Sizes

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