Skip to main content

Context3D

Struct Context3D 

Source
pub struct Context3D<'a>(/* private fields */);
Expand description

A reference to the AS3 object flash.display3D.Context3D.

Some properties and methods are not yet implemented.

Implementations§

Source§

impl<'a> Context3D<'a>

Source

pub fn raw(self) -> NonNullHandle

Returns the underlying native handle.

See FREGetNativeContext3DHandle for details.

Trait Implementations§

Source§

impl<'a> AsNonNullObject<'a> for Context3D<'a>

Source§

impl<'a> AsObject<'a> for Context3D<'a>

Source§

const TYPE: Type

The Type associated with the class. Read more
Source§

fn as_object(self) -> Object<'a>

Source§

unsafe fn as_unchecked<T: AsObject<'a>>(self) -> T

Casts this object to T without checks. Read more
Source§

unsafe fn from_unchecked<O: AsObject<'a>>(object: O) -> Self

Casts an object to Self without checks. Read more
Source§

fn as_ptr(self) -> FREObject

Source§

fn is_null(self) -> bool

Source§

fn get_type(self) -> Type

Returns the runtime type of the object. Read more
Source§

fn get_property(self, name: UCStr) -> Result<Object<'a>, ExternalError<'a>>

Source§

fn set_property<O: AsObject<'a>>( self, name: UCStr, value: O, ) -> Result<(), ExternalError<'a>>

Source§

fn call_method( self, name: UCStr, args: Option<&[Object<'_>]>, ) -> Result<Object<'a>, ExternalError<'a>>

Source§

fn toString(self) -> Result<String<'a>, ExternalError<'a>>

Returns Err when this is null or undefined. Read more
Source§

impl<'a> Clone for Context3D<'a>

Source§

fn clone(&self) -> Context3D<'a>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<'a> Debug for Context3D<'a>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Display for Context3D<'_>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl From<Context3D<'_>> for FREObject

Source§

fn from(object: Context3D<'_>) -> Self

Converts to this type from the input type.
Source§

impl<'a> From<Context3D<'a>> for NonNullObject<'a>

Source§

fn from(object: Context3D<'a>) -> Self

Converts to this type from the input type.
Source§

impl<'a> PartialEq for Context3D<'a>

Source§

fn eq(&self, other: &Context3D<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToUcstrLossy for Context3D<'_>

Source§

impl<'a> Copy for Context3D<'a>

Source§

impl<'a> Eq for Context3D<'a>

Source§

impl<'a> StructuralPartialEq for Context3D<'a>

Auto Trait Implementations§

§

impl<'a> Freeze for Context3D<'a>

§

impl<'a> RefUnwindSafe for Context3D<'a>

§

impl<'a> !Send for Context3D<'a>

§

impl<'a> !Sync for Context3D<'a>

§

impl<'a> Unpin for Context3D<'a>

§

impl<'a> UnsafeUnpin for Context3D<'a>

§

impl<'a> UnwindSafe for Context3D<'a>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> ToString for T
where T: Display + ?Sized,

Source§

fn to_string(&self) -> String

Converts the given value to a String. Read more
Source§

impl<'a, O, T> TryAs<'a, T> for O
where O: AsObject<'a> + TryInto<T, Error = Type>, T: AsObject<'a> + TryFrom<O, Error = Type>,

Source§

fn try_as(self) -> Result<T, Type>

This function must follow the semantics of the AS3 as operator.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.