Struct FBmanager

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pub struct FBmanager {
    pub framebuffer: Framebuffer,
    pub buffer: Vec<u8>,
    pub windows: Vec<Window>,
}
Expand description

A container to manage the framebuffer. Abstracts away from the buffer that represents the screen

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§framebuffer: Framebuffer§buffer: Vec<u8>§windows: Vec<Window>

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impl FBmanager

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pub fn new(template: &[WindowTemplate]) -> Self

Creates a new FBmanager using the given template

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pub fn enable_graphics() -> Result<i32, FramebufferError>

Enables Framebuffer graphics. Must be enabled to draw to the screen Must call disable_graphics() before the process exits

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pub fn disable_graphics() -> Result<i32, FramebufferError>

Disables Framebuffer graphics. Call to use traditional means to print to the screen.

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pub fn fill(&mut self, id: usize, rgb: (u8, u8, u8))

Fills the Window with the given id to the given color

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pub fn fill_border(&mut self, id: usize, rgb: (u8, u8, u8))

Fills the Window with the given id’s border to the given color

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pub fn draw(&mut self)

Draws the FBmanager’s internal state to the screen. Remeber to enable_graphics() before this

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