pub struct FpsClock { /* private fields */ }
Expand description
A structure that keeps your game loop running at a constant FPS
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FpsClock
impl RefUnwindSafe for FpsClock
impl Send for FpsClock
impl Sync for FpsClock
impl Unpin for FpsClock
impl UnwindSafe for FpsClock
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more