CameraPerspective

Struct CameraPerspective 

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pub struct CameraPerspective<T = f32> {
    pub fov: T,
    pub near_clip: T,
    pub far_clip: T,
    pub aspect_ratio: T,
}
Expand description

Models camera perspective settings.

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§fov: T

Field of view (in degrees).

§near_clip: T

The near clip distance.

§far_clip: T

The far clip distance.

§aspect_ratio: T

The aspect ratio, usually set to 1.0.

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impl<T> CameraPerspective<T>
where T: Float, f64: Cast<T>,

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pub fn projection(&self) -> [[T; 4]; 4]

Computes a projection matrix for the camera perspective.

Auto Trait Implementations§

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impl<T> Freeze for CameraPerspective<T>
where T: Freeze,

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impl<T> RefUnwindSafe for CameraPerspective<T>
where T: RefUnwindSafe,

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impl<T> Send for CameraPerspective<T>
where T: Send,

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impl<T> Sync for CameraPerspective<T>
where T: Sync,

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impl<T> Unpin for CameraPerspective<T>
where T: Unpin,

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impl<T> UnwindSafe for CameraPerspective<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.