pub trait TaskStateStore: Send + Sync {
// Required methods
fn save_state<'life0, 'async_trait>(
&'life0 self,
state: PersistedTaskState,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn load_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Option<PersistedTaskState>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn load_all_states<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Vec<PersistedTaskState>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn delete_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Trait for components that persist task state
Required Methods§
Sourcefn save_state<'life0, 'async_trait>(
&'life0 self,
state: PersistedTaskState,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn save_state<'life0, 'async_trait>(
&'life0 self,
state: PersistedTaskState,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Save the state of a task
Sourcefn load_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Option<PersistedTaskState>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn load_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Option<PersistedTaskState>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Load the state of a task by ID
Sourcefn load_all_states<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Vec<PersistedTaskState>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn load_all_states<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = SupervisorResult<Vec<PersistedTaskState>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Load all saved task states
Sourcefn delete_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn delete_state<'life0, 'life1, 'async_trait>(
&'life0 self,
task_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = SupervisorResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Delete the state of a task
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".