Enum IconType

Source
#[repr(u16)]
pub enum IconType {
Show 54 variants StaticBase = 5, StaticBase2 = 6, StaticBase3 = 7, ForwardBase1 = 8, ForwardBase2 = 9, ForwardBase3 = 10, Hospital = 11, VehicleFactory = 12, Armory = 13, SupplyStation = 14, Workshop = 15, ManufacturingPlant = 16, Refinery = 17, Shipyard = 18, TechCenter = 19, SalvageField = 20, ComponentField = 21, FuelField = 22, SulfurField = 23, WorldMapTent = 24, TravelTent = 25, TrainingArea = 26, SpecialBase = 27, ObservationTower = 28, Fort = 29, TroopShip = 30, SulfurMine = 32, StorageFacility = 33, Factory = 34, GarrisonStation = 35, AmmoFactory = 36, RocketSite = 37, SalvageMine = 38, ConstructionYard = 39, ComponentMine = 40, OilWell = 41, RelicBase1 = 45, RelicBase2 = 46, RelicBase3 = 47, MassProductionFactory = 51, Seaport = 52, CoastalGun = 53, SoulFactory = 54, TownBase1 = 56, TownBase2 = 57, TownBase3 = 58, StormCannon = 59, IntelCenter = 60, CoalField = 61, OilField = 62, RocketTarget = 70, RocketGroundZero = 71, RocketSiteWithRocket = 72, FacilityMineOilRig = 75,
}
Expand description

The type of icon for a map item.

This includes a mapping of the icon type to the underlying number used by the API.

Variants§

§

StaticBase = 5

§

StaticBase2 = 6

§

StaticBase3 = 7

§

ForwardBase1 = 8

§

ForwardBase2 = 9

§

ForwardBase3 = 10

§

Hospital = 11

§

VehicleFactory = 12

§

Armory = 13

§

SupplyStation = 14

§

Workshop = 15

§

ManufacturingPlant = 16

§

Refinery = 17

§

Shipyard = 18

§

TechCenter = 19

§

SalvageField = 20

§

ComponentField = 21

§

FuelField = 22

§

SulfurField = 23

§

WorldMapTent = 24

§

TravelTent = 25

§

TrainingArea = 26

§

SpecialBase = 27

§

ObservationTower = 28

§

Fort = 29

§

TroopShip = 30

§

SulfurMine = 32

§

StorageFacility = 33

§

Factory = 34

§

GarrisonStation = 35

§

AmmoFactory = 36

§

RocketSite = 37

§

SalvageMine = 38

§

ConstructionYard = 39

§

ComponentMine = 40

§

OilWell = 41

§

RelicBase1 = 45

§

RelicBase2 = 46

§

RelicBase3 = 47

§

MassProductionFactory = 51

§

Seaport = 52

§

CoastalGun = 53

§

SoulFactory = 54

§

TownBase1 = 56

§

TownBase2 = 57

§

TownBase3 = 58

§

StormCannon = 59

§

IntelCenter = 60

§

CoalField = 61

§

OilField = 62

§

RocketTarget = 70

§

RocketGroundZero = 71

§

RocketSiteWithRocket = 72

§

FacilityMineOilRig = 75

Trait Implementations§

Source§

impl Clone for IconType

Source§

fn clone(&self) -> IconType

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for IconType

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for IconType

Source§

fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for IconType

Source§

fn eq(&self, other: &IconType) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for IconType

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> ErasedDestructor for T
where T: 'static,

Source§

impl<T> MaybeSendSync for T