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LinearToDisplay

Struct LinearToDisplay 

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pub struct LinearToDisplay;
Expand description

Apply sRGB gamma encoding to linear pixels for display.

This strategy accepts linear-light pixel types (like Rgb8, RgbF32, Mono8, f32) and applies the sRGB transfer function before display. Without this, linear images appear washed out on sRGB monitors.

§Performance note

This strategy does float conversion for every pixel. For debug display this is acceptable. For production rendering, users should pre-convert to sRGB or use GPU shaders.

§Examples

use fovea::pixel::{Rgb8, Srgba8};
use fovea_display::{DisplayStrategy, LinearToDisplay};

// Black stays black
let px = Rgb8::new(0, 0, 0);
assert_eq!(LinearToDisplay.to_display(&px), Srgba8::new(0, 0, 0, 255));

// White stays white
let px = Rgb8::new(255, 255, 255);
assert_eq!(LinearToDisplay.to_display(&px), Srgba8::new(255, 255, 255, 255));

Trait Implementations§

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impl DisplayStrategy<Bgr8> for LinearToDisplay

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fn to_display(&self, pixel: &Bgr8) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<Bgra8> for LinearToDisplay

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fn to_display(&self, pixel: &Bgra8) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<Mono8> for LinearToDisplay

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fn to_display(&self, pixel: &Mono8) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<MonoF32> for LinearToDisplay

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fn to_display(&self, pixel: &MonoF32) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<MonoF64> for LinearToDisplay

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fn to_display(&self, pixel: &MonoF64) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<Rgb8> for LinearToDisplay

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fn to_display(&self, pixel: &Rgb8) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<RgbF32> for LinearToDisplay

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fn to_display(&self, pixel: &RgbF32) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<Rgba8> for LinearToDisplay

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fn to_display(&self, pixel: &Rgba8) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<RgbaF32> for LinearToDisplay

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fn to_display(&self, pixel: &RgbaF32) -> Srgba8

Convert a single pixel to display-ready Srgba8.
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impl DisplayStrategy<f32> for LinearToDisplay

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fn to_display(&self, pixel: &f32) -> Srgba8

Convert a single pixel to display-ready Srgba8.

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> ConvertPixelExt for T

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fn then<Mid, B>(self, next: B) -> Then<Self, B, Mid>

Chain this strategy with a second strategy, producing a Then combinator that converts Src → Mid → Dst in a single step. Read more
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromLinear<T> for T

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fn from_linear(acc: T) -> T

Converts a linear-space accumulator value back to this pixel type, applying rounding and clamping. Read more
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impl<T> Instrument for T

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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