pub trait Splitter {
    // Required methods
    fn get_constraint(&self, feature: &usize) -> Option<&Constraint>;
    fn get_gamma(&self) -> f32;
    fn get_l2(&self) -> f32;
    fn get_learning_rate(&self) -> f32;
    fn evaluate_split(
        &self,
        left_gradient: f32,
        left_hessian: f32,
        right_gradient: f32,
        right_hessian: f32,
        missing_gradient: f32,
        missing_hessian: f32,
        lower_bound: f32,
        upper_bound: f32,
        parent_weight: f32,
        constraint: Option<&Constraint>
    ) -> Option<(NodeInfo, NodeInfo, MissingInfo)>;
    fn handle_split_info(
        &self,
        split_info: SplitInfo,
        n_nodes: &usize,
        node: &mut SplittableNode,
        index: &mut [usize],
        data: &Matrix<'_, u16>,
        cuts: &JaggedMatrix<f64>,
        grad: &[f32],
        hess: &[f32],
        parallel: bool
    ) -> Vec<SplittableNode>;

    // Provided methods
    fn clean_up_splits(&self, _tree: &mut Tree) { ... }
    fn best_split(&self, node: &SplittableNode) -> Option<SplitInfo> { ... }
    fn best_feature_split(
        &self,
        node: &SplittableNode,
        feature: usize
    ) -> Option<SplitInfo> { ... }
    fn split_node(
        &self,
        n_nodes: &usize,
        node: &mut SplittableNode,
        index: &mut [usize],
        data: &Matrix<'_, u16>,
        cuts: &JaggedMatrix<f64>,
        grad: &[f32],
        hess: &[f32],
        parallel: bool
    ) -> Vec<SplittableNode> { ... }
}

Required Methods§

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fn get_constraint(&self, feature: &usize) -> Option<&Constraint>

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fn get_gamma(&self) -> f32

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fn get_l2(&self) -> f32

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fn get_learning_rate(&self) -> f32

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fn evaluate_split( &self, left_gradient: f32, left_hessian: f32, right_gradient: f32, right_hessian: f32, missing_gradient: f32, missing_hessian: f32, lower_bound: f32, upper_bound: f32, parent_weight: f32, constraint: Option<&Constraint> ) -> Option<(NodeInfo, NodeInfo, MissingInfo)>

Evaluate a split, returning the node info for the left, and right splits, as well as the node info the missing data of a feature.

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fn handle_split_info( &self, split_info: SplitInfo, n_nodes: &usize, node: &mut SplittableNode, index: &mut [usize], data: &Matrix<'_, u16>, cuts: &JaggedMatrix<f64>, grad: &[f32], hess: &[f32], parallel: bool ) -> Vec<SplittableNode>

Handle the split info, creating the children nodes, this function will return a vector of new splitable nodes, that can be added to the growable stack, and further split, or converted to leaf nodes.

Provided Methods§

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fn clean_up_splits(&self, _tree: &mut Tree)

Perform any post processing on the tree that is relevant for the specific splitter, empty default implementation so that it can be called even if it’s not used.

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fn best_split(&self, node: &SplittableNode) -> Option<SplitInfo>

Find the best possible split, considering all feature histograms. If we wanted to add Column sampling, this is probably where we would need to do it, otherwise, it would be at the tree level.

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fn best_feature_split( &self, node: &SplittableNode, feature: usize ) -> Option<SplitInfo>

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fn split_node( &self, n_nodes: &usize, node: &mut SplittableNode, index: &mut [usize], data: &Matrix<'_, u16>, cuts: &JaggedMatrix<f64>, grad: &[f32], hess: &[f32], parallel: bool ) -> Vec<SplittableNode>

Split the node, if we cant find a best split, we will need to return an empty vector, this node is a leaf.

Implementors§