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TimeSyncConfig

Struct TimeSyncConfig 

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pub struct TimeSyncConfig {
    pub window_size: usize,
}
Expand description

Configuration for time synchronization behavior.

The time sync system tracks local and remote frame advantages over a sliding window to calculate how fast/slow this peer should run relative to the other peer(s).

§Example

use fortress_rollback::TimeSyncConfig;

// For more responsive sync (may cause more fluctuation)
let responsive_config = TimeSyncConfig {
    window_size: 15,
    ..TimeSyncConfig::default()
};

// For smoother sync (slower to adapt to changes)
let smooth_config = TimeSyncConfig {
    window_size: 60,
    ..TimeSyncConfig::default()
};

Fields§

§window_size: usize

The number of frames to average when calculating frame advantage. A larger window provides a more stable (less jittery) sync but is slower to react to network changes. A smaller window reacts faster but may cause more fluctuation in game speed.

Default: 30 frames (0.5 seconds at 60 FPS)

Implementations§

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impl TimeSyncConfig

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pub fn new() -> Self

Creates a new TimeSyncConfig with default values.

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pub fn responsive() -> Self

Configuration preset for responsive synchronization.

Uses a smaller window to react quickly to network changes, at the cost of potentially more fluctuation in game speed.

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pub fn smooth() -> Self

Configuration preset for smooth synchronization.

Uses a larger window to provide stable, smooth synchronization, at the cost of slower adaptation to network changes.

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pub fn lan() -> Self

Configuration preset for LAN play.

Uses a small window since LAN connections are typically stable.

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pub fn mobile() -> Self

Configuration preset for mobile/cellular networks.

Uses a very large window to smooth out the high jitter and variability typical of mobile connections. This prevents constant speed adjustments that would feel jarring to players.

Trade-off: Slower adaptation to actual network condition changes, but much smoother gameplay during normal mobile network variance.

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pub fn competitive() -> Self

Configuration preset for competitive/esports scenarios.

Uses a smaller window for faster adaptation to network changes, prioritizing accurate sync over smooth speed transitions. Assumes good, stable network conditions.

Trait Implementations§

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impl Clone for TimeSyncConfig

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fn clone(&self) -> TimeSyncConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TimeSyncConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TimeSyncConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for TimeSyncConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for TimeSyncConfig

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for TimeSyncConfig

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fn eq(&self, other: &TimeSyncConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TimeSyncConfig

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impl Eq for TimeSyncConfig

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impl StructuralPartialEq for TimeSyncConfig

Auto Trait Implementations§

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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