pub struct Renderer { /* private fields */ }Implementations§
Source§impl Renderer
impl Renderer
pub fn minimum_device(adapter: &Adapter) -> (DeviceDescriptor<'_>, bool)
pub fn new( device: &Device, swap_chain_format: TextureFormat, has_timestamp_query: bool, ) -> Self
pub fn render( &mut self, composition: &mut Composition, device: &Device, queue: &Queue, surface: &Surface, width: u32, height: u32, clear_color: Color, ) -> Option<Timings>
pub fn render_to_texture( &mut self, composition: &mut Composition, device: &Device, queue: &Queue, view: &TextureView, width: u32, height: u32, clear_color: Color, ) -> Option<Timings>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more