pub struct BiquadState {
pub x1: f32,
pub x2: f32,
pub y1: f32,
pub y2: f32,
}Expand description
Persistent biquad filter state — must survive across audio blocks.
Fields§
§x1: f32§x2: f32§y1: f32§y2: f32Trait Implementations§
Source§impl Clone for BiquadState
impl Clone for BiquadState
Source§fn clone(&self) -> BiquadState
fn clone(&self) -> BiquadState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for BiquadState
impl Default for BiquadState
Source§fn default() -> BiquadState
fn default() -> BiquadState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BiquadState
impl RefUnwindSafe for BiquadState
impl Send for BiquadState
impl Sync for BiquadState
impl Unpin for BiquadState
impl UnsafeUnpin for BiquadState
impl UnwindSafe for BiquadState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more