pub struct Mesh3D {
pub vertices: Vec<Vec3>,
pub normals: Vec<Vec3>,
pub indices: Vec<u32>,
}Expand description
A 3D triangle mesh with normals
Fields§
§vertices: Vec<Vec3>§normals: Vec<Vec3>§indices: Vec<u32>Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Mesh3D
impl<'de> Deserialize<'de> for Mesh3D
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Mesh3D
impl RefUnwindSafe for Mesh3D
impl Send for Mesh3D
impl Sync for Mesh3D
impl Unpin for Mesh3D
impl UnwindSafe for Mesh3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more