CallExpression

Struct CallExpression 

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#[repr(C)]
pub struct CallExpression<'a> { pub span: Span, pub callee: Expression<'a>, pub type_arguments: Option<Box<'a, TSTypeParameterInstantiation<'a>>>, pub arguments: Vec<'a, Argument<'a>>, pub optional: bool, pub pure: bool, }
Expand description

foo() in function foo() { return 1; }; foo();

Represents a call expression, which can include a callee and arguments.

§Examples

//        ___ callee
const x = foo(1, 2)

//            ^^^^ arguments
const y = foo.bar?.(1, 2)
//               ^ optional

const z = foo<number, string>(1, 2)
//            ^^^^^^^^^^^^^^ type_arguments

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§span: Span§callee: Expression<'a>§type_arguments: Option<Box<'a, TSTypeParameterInstantiation<'a>>>§arguments: Vec<'a, Argument<'a>>§optional: bool§pure: bool

true if the call expression is marked with a /* @__PURE__ */ comment

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impl CallExpression<'_>

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pub fn callee_name(&self) -> Option<&str>

Returns the static name of the callee, if it has one, or None otherwise.

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pub fn is_require_call(&self) -> bool

Returns true if this CallExpression matches one of these patterns:

require('string')
require(`string`)
require(`foo${bar}qux`) // Any number of expressions and quasis
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pub fn is_symbol_or_symbol_for_call(&self) -> bool

Returns true if this CallExpression is a call to Symbol or Symbol.for.

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pub fn common_js_require(&self) -> Option<&StringLiteral<'_>>

Returns true if this looks like a call to require in CommonJS (has a single string argument):

require('string') // => true
require('string', 'string') // => false
require() // => false
require(123) // => false
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pub fn arguments_span(&self) -> Option<Span>

Returns the span covering all arguments in this call expression.

The span starts at the beginning of the first argument and ends at the end of the last argument (inclusive).

§Examples
foo(bar, baz);
//  ^^^^^^^^  <- arguments_span() covers this range

If the call expression has no arguments, None is returned.

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impl<'new_alloc> CloneIn<'new_alloc> for CallExpression<'_>

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type Cloned = CallExpression<'new_alloc>

The type of the cloned object. Read more
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fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <CallExpression<'_> as CloneIn<'new_alloc>>::Cloned

Clone self into the given allocator. allocator may be the same one that self is already in.
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fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <CallExpression<'_> as CloneIn<'new_alloc>>::Cloned

Almost identical as clone_in, but for some special type, it will also clone the semantic ids. Please use this method only if you make sure semantic info is synced with the ast node.
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impl<'a> ConstantEvaluation<'a> for CallExpression<'a>

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fn evaluate_value_to( &self, ctx: &impl ConstantEvaluationCtx<'a>, _target_ty: Option<ValueType>, ) -> Option<ConstantValue<'a>>

Evaluate the expression to a constant value. Read more
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fn evaluate_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<ConstantValue<'a>>

Evaluate the expression to a constant value. Read more
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fn evaluate_value_to_number( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<f64>

Evaluate the expression to a constant value and convert it to a number.
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fn evaluate_value_to_bigint( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<BigInt>

Evaluate the expression to a constant value and convert it to a bigint.
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fn evaluate_value_to_boolean( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<bool>

Evaluate the expression to a constant value and convert it to a boolean.
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fn evaluate_value_to_string( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<Cow<'a, str>>

Evaluate the expression to a constant value and convert it to a string.
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fn get_side_free_number_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<f64>

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fn get_side_free_bigint_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<BigInt>

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fn get_side_free_boolean_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<bool>

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fn get_side_free_string_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<Cow<'a, str>>

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impl ContentEq for CallExpression<'_>

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fn content_eq(&self, other: &CallExpression<'_>) -> bool

This method tests for contents of self and other to be equal.
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fn content_ne(&self, other: &Self) -> bool

This method tests for contents of self and other not to be equal. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Debug for CallExpression<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Dummy<'a> for CallExpression<'a>

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fn dummy(allocator: &'a Allocator) -> CallExpression<'a>

Create a dummy CallExpression.

Has cost of making 1 allocation (8 bytes).

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impl<'a> GatherNodeParts<'a> for CallExpression<'a>

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fn gather<F>(&self, f: &mut F)
where F: FnMut(&str),

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impl GenExpr for CallExpression<'_>

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fn gen_expr(&self, p: &mut Codegen<'_>, precedence: Precedence, ctx: Context)

Generate code for an expression, respecting operator precedence.
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fn print_expr(&self, p: &mut Codegen<'_>, precedence: Precedence, ctx: Context)

Generate code for an expression, respecting operator precedence. Alias for gen_expr.
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impl GetPrecedence for CallExpression<'_>

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impl GetSpan for CallExpression<'_>

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fn span(&self) -> Span

Get the Span for an AST node.
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impl GetSpanMut for CallExpression<'_>

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fn span_mut(&mut self) -> &mut Span

Get a mutable reference to an AST node’s Span.
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impl<'a> MayHaveSideEffects<'a> for CallExpression<'a>

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impl<'a> TakeIn<'a> for CallExpression<'a>

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fn take_in<A>(&mut self, allocator_accessor: A) -> Self
where A: AllocatorAccessor<'a>,

Replace node with a dummy.
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fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>
where A: AllocatorAccessor<'a>,

Replace node with a boxed dummy.
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impl UnstableAddress for CallExpression<'_>

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fn unstable_address(&self) -> Address

Get the memory Address of a reference to an AST node in arena, which is not necessarily stable. Read more

Auto Trait Implementations§

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impl<'a> Freeze for CallExpression<'a>

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impl<'a> !RefUnwindSafe for CallExpression<'a>

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impl<'a> !Send for CallExpression<'a>

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impl<'a> !Sync for CallExpression<'a>

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impl<'a> Unpin for CallExpression<'a>

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impl<'a> !UnwindSafe for CallExpression<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.