BindingPattern

Struct BindingPattern 

Source
#[repr(C)]
pub struct BindingPattern<'a> { pub kind: BindingPatternKind<'a>, pub type_annotation: Option<Box<'a, TSTypeAnnotation<'a>>>, pub optional: bool, }
Expand description

Destructuring Binding Patterns. https://tc39.es/ecma262/#prod-BindingPattern

Binding patterns can be nested within other binding patterns e.g. const [ { a: [ {x} ] } ] = arr;.

Type annotations are valid in some positions e.g. const x: T = f(); but invalid in others e.g. const [x: T] = f();.

Fields§

§kind: BindingPatternKind<'a>§type_annotation: Option<Box<'a, TSTypeAnnotation<'a>>>§optional: bool

Implementations§

Source§

impl<'a> BindingPattern<'a>

Source

pub fn get_identifier_name(&self) -> Option<Atom<'a>>

Returns the name of the bound identifier in this binding pattern, if it has one, or None otherwise.

§Example
  • calling on a = 1 in let a = 1 would return Some("a")
  • calling on a = 1 in let {a = 1} = c would return Some("a")
  • calling on a: b in let {a: b} = c would return None
Source

pub fn get_binding_identifier(&self) -> Option<&BindingIdentifier<'a>>

Returns the bound identifier in this binding pattern, if it has one, or None otherwise.

To just get the name of the bound identifier, use BindingPattern::get_identifier_name.

§Example
  • calling on a = 1 in let a = 1 would return Some(BindingIdentifier { name: "a", .. })
  • calling on a = 1 in let {a = 1} = c would return Some(BindingIdentifier { name: "a", .. })
  • calling on a: b in let {a: b} = c would return None
Source

pub fn get_binding_identifiers(&self) -> Vec<&BindingIdentifier<'a>>

Returns the bound identifiers in this binding pattern.

§Example
  • let {} = obj would return []
  • let {a, b} = obj would return [a, b]
  • let {a = 1, b: c} = obj would return [a, c]

Trait Implementations§

Source§

impl<'a> BoundNames<'a> for BindingPattern<'a>

Source§

fn bound_names<F>(&self, f: &mut F)
where F: FnMut(&BindingIdentifier<'a>),

Source§

impl<'new_alloc> CloneIn<'new_alloc> for BindingPattern<'_>

Source§

type Cloned = BindingPattern<'new_alloc>

The type of the cloned object. Read more
Source§

fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <BindingPattern<'_> as CloneIn<'new_alloc>>::Cloned

Clone self into the given allocator. allocator may be the same one that self is already in.
Source§

fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <BindingPattern<'_> as CloneIn<'new_alloc>>::Cloned

Almost identical as clone_in, but for some special type, it will also clone the semantic ids. Please use this method only if you make sure semantic info is synced with the ast node.
Source§

impl ContentEq for BindingPattern<'_>

Source§

fn content_eq(&self, other: &BindingPattern<'_>) -> bool

This method tests for contents of self and other to be equal.
Source§

fn content_ne(&self, other: &Self) -> bool

This method tests for contents of self and other not to be equal. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<'a> Debug for BindingPattern<'a>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<'a> Dummy<'a> for BindingPattern<'a>

Source§

fn dummy(allocator: &'a Allocator) -> BindingPattern<'a>

Create a dummy BindingPattern.

Has cost of making 1 allocation (32 bytes).

Source§

impl<'a> GatherNodeParts<'a> for BindingPattern<'a>

Source§

fn gather<F>(&self, f: &mut F)
where F: FnMut(&str),

Source§

impl Gen for BindingPattern<'_>

Source§

fn gen(&self, p: &mut Codegen<'_>, ctx: Context)

Generate code for an AST node.
Source§

fn print(&self, p: &mut Codegen<'_>, ctx: Context)

Generate code for an AST node. Alias for gen.
Source§

impl GetSpan for BindingPattern<'_>

Source§

fn span(&self) -> Span

Get the Span for an AST node.
Source§

impl GetSpanMut for BindingPattern<'_>

Source§

fn span_mut(&mut self) -> &mut Span

Get a mutable reference to an AST node’s Span.
Source§

impl<'a> MayHaveSideEffects<'a> for BindingPattern<'a>

Source§

impl<'a> TakeIn<'a> for BindingPattern<'a>

Source§

fn take_in<A>(&mut self, allocator_accessor: A) -> Self
where A: AllocatorAccessor<'a>,

Replace node with a dummy.
Source§

fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>
where A: AllocatorAccessor<'a>,

Replace node with a boxed dummy.
Source§

impl UnstableAddress for BindingPattern<'_>

Source§

fn unstable_address(&self) -> Address

Get the memory Address of a reference to an AST node in arena, which is not necessarily stable. Read more

Auto Trait Implementations§

§

impl<'a> Freeze for BindingPattern<'a>

§

impl<'a> !RefUnwindSafe for BindingPattern<'a>

§

impl<'a> !Send for BindingPattern<'a>

§

impl<'a> !Sync for BindingPattern<'a>

§

impl<'a> Unpin for BindingPattern<'a>

§

impl<'a> !UnwindSafe for BindingPattern<'a>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<'a, T> FromIn<'a, T> for T

Source§

fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

Source§

fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
Source§

impl<D> OwoColorize for D

Source§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
Source§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
Source§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
Source§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
Source§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
Source§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
Source§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
Source§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
Source§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
Source§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
Source§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
Source§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
Source§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
Source§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
Source§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
Source§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
Source§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
Source§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
Source§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
Source§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
Source§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
Source§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
Source§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
Source§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
Source§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
Source§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
Source§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
Source§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
Source§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
Source§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
Source§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
Source§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
Source§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
Source§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
Source§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
Source§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
Source§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
Source§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
Source§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
Source§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
Source§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
Source§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
Source§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
Source§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
Source§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
Source§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
Source§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
Source§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
Source§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
Source§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
Source§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
Source§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
Source§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
Source§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.