IdentifierReference

Struct IdentifierReference 

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#[repr(C)]
pub struct IdentifierReference<'a> { pub span: Span, pub name: Atom<'a>, pub reference_id: Cell<Option<ReferenceId>>, }
Expand description

x inside func in const x = 0; function func() { console.log(x); }

Represents an identifier reference, which is a reference to a variable, function, class, or object.

See: 13.1 Identifiers

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§span: Span§name: Atom<'a>

The name of the identifier being referenced.

§reference_id: Cell<Option<ReferenceId>>

Reference ID

Identifies what identifier this refers to, and how it is used. This is set in the bind step of semantic analysis, and will always be None immediately after parsing.

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impl IdentifierReference<'_>

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pub fn reference_id(&self) -> ReferenceId

Get ReferenceId of IdentifierReference.

Only use this method on a post-semantic AST where ReferenceIds are always defined.

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Panics if reference_id is None.

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pub fn set_reference_id(&self, reference_id: ReferenceId)

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impl<'a> Clone for IdentifierReference<'a>

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fn clone(&self) -> IdentifierReference<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'new_alloc> CloneIn<'new_alloc> for IdentifierReference<'_>

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type Cloned = IdentifierReference<'new_alloc>

The type of the cloned object. Read more
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fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <IdentifierReference<'_> as CloneIn<'new_alloc>>::Cloned

Clone self into the given allocator. allocator may be the same one that self is already in.
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fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <IdentifierReference<'_> as CloneIn<'new_alloc>>::Cloned

Almost identical as clone_in, but for some special type, it will also clone the semantic ids. Please use this method only if you make sure semantic info is synced with the ast node.
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impl<'a> ConstantEvaluation<'a> for IdentifierReference<'a>

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fn evaluate_value_to( &self, ctx: &impl ConstantEvaluationCtx<'a>, _target_ty: Option<ValueType>, ) -> Option<ConstantValue<'a>>

Evaluate the expression to a constant value. Read more
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fn evaluate_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<ConstantValue<'a>>

Evaluate the expression to a constant value. Read more
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fn evaluate_value_to_number( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<f64>

Evaluate the expression to a constant value and convert it to a number.
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fn evaluate_value_to_bigint( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<BigInt>

Evaluate the expression to a constant value and convert it to a bigint.
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fn evaluate_value_to_boolean( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<bool>

Evaluate the expression to a constant value and convert it to a boolean.
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fn evaluate_value_to_string( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<Cow<'a, str>>

Evaluate the expression to a constant value and convert it to a string.
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fn get_side_free_number_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<f64>

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fn get_side_free_bigint_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<BigInt>

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fn get_side_free_boolean_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<bool>

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fn get_side_free_string_value( &self, ctx: &impl ConstantEvaluationCtx<'a>, ) -> Option<Cow<'a, str>>

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impl ContentEq for IdentifierReference<'_>

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fn content_eq(&self, other: &IdentifierReference<'_>) -> bool

This method tests for contents of self and other to be equal.
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fn content_ne(&self, other: &Self) -> bool

This method tests for contents of self and other not to be equal. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Debug for IdentifierReference<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for IdentifierReference<'_>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Dummy<'a> for IdentifierReference<'a>

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fn dummy(allocator: &'a Allocator) -> IdentifierReference<'a>

Create a dummy IdentifierReference.

Does not allocate any data into arena.

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impl Gen for IdentifierReference<'_>

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fn gen(&self, p: &mut Codegen<'_>, _ctx: Context)

Generate code for an AST node.
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fn print(&self, p: &mut Codegen<'_>, ctx: Context)

Generate code for an AST node. Alias for gen.
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impl GetSpan for IdentifierReference<'_>

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fn span(&self) -> Span

Get the Span for an AST node.
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impl GetSpanMut for IdentifierReference<'_>

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fn span_mut(&mut self) -> &mut Span

Get a mutable reference to an AST node’s Span.
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impl IsGlobalReference for IdentifierReference<'_>

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fn is_global_reference(&self, scoping: &Scoping) -> bool

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fn is_global_reference_name(&self, name: &str, scoping: &Scoping) -> bool

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impl<'a> MayHaveSideEffects<'a> for IdentifierReference<'a>

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impl<'a> TakeIn<'a> for IdentifierReference<'a>

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fn take_in<A>(&mut self, allocator_accessor: A) -> Self
where A: AllocatorAccessor<'a>,

Replace node with a dummy.
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fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>
where A: AllocatorAccessor<'a>,

Replace node with a boxed dummy.
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impl<'a> ToJsString<'a> for IdentifierReference<'a>

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fn to_js_string(&self, ctx: &impl GlobalContext<'a>) -> Option<Cow<'a, str>>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToCompactString for T
where T: Display,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.