Function

Struct Function 

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#[repr(C)]
pub struct Function<'a> {
Show 14 fields pub span: Span, pub id: Option<BindingIdentifier<'a>>, pub type_parameters: Option<Box<'a, TSTypeParameterDeclaration<'a>>>, pub this_param: Option<Box<'a, TSThisParameter<'a>>>, pub params: Box<'a, FormalParameters<'a>>, pub return_type: Option<Box<'a, TSTypeAnnotation<'a>>>, pub body: Option<Box<'a, FunctionBody<'a>>>, pub scope_id: Cell<Option<ScopeId>>, pub type: FunctionType, pub generator: bool, pub async: bool, pub declare: bool, pub pure: bool, pub pife: bool,
}
Expand description

Function Statement or Expression

Includes generator functions and function-valued class properties. Arrow functions are represented by ArrowFunctionExpression.

§Examples

//    id ___             ____ return_type
function foo(a: number): void {
//           ^^^^^^^^^ params
    console.log(a);
}
// `async` and `generator` are true
async function* foo() {
    yield 1;
}
// function.id is None
// use function.r#type to check if a node is a function expression.
const foo = function() { }
// Function overloads will not have a body
function add(a: number, b: number): number; // <-- No body
function add(a: string, b: string): string; // <-- No body
function add(a: any, b: any): any {         // <-- Body is between `{}`, inclusive.
   return a + b;
}

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§span: Span§id: Option<BindingIdentifier<'a>>

The function identifier. None for anonymous function expressions.

§type_parameters: Option<Box<'a, TSTypeParameterDeclaration<'a>>>§this_param: Option<Box<'a, TSThisParameter<'a>>>

Declaring this in a Function https://www.typescriptlang.org/docs/handbook/2/functions.html#declaring-this-in-a-function

The JavaScript specification states that you cannot have a parameter called this, and so TypeScript uses that syntax space to let you declare the type for this in the function body.

interface DB {
    filterUsers(filter: (this: User) => boolean): User[];
    //                   ^^^^
}

const db = getDB();
const admins = db.filterUsers(function (this: User) {
    return this.admin;
});
§params: Box<'a, FormalParameters<'a>>

Function parameters.

Does not include this parameters used by some TypeScript functions.

§return_type: Option<Box<'a, TSTypeAnnotation<'a>>>

The TypeScript return type annotation.

§body: Option<Box<'a, FunctionBody<'a>>>

The function body.

None for function declarations, e.g.

// TypeScript function declarations have no body
declare function foo(a: number): number;

function bar(a: number): number; // <- overloads have no body
function bar(a: number): number {
    return a;
}
§scope_id: Cell<Option<ScopeId>>§type: FunctionType§generator: bool

Is this a generator function?

function* foo() { } // <- generator: true
function bar() { }  // <- generator: false
§async: bool§declare: bool§pure: bool

true if the function is marked with a /*#__NO_SIDE_EFFECTS__*/ comment

§pife: bool

true if the function should be marked as “Possibly-Invoked Function Expression” (PIFE).

This only affects FunctionExpressions.

References:

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impl<'a> Function<'a>

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pub fn name(&self) -> Option<Atom<'a>>

Returns this Function’s name, if it has one.

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pub fn is_typescript_syntax(&self) -> bool

Returns true if this function uses overload signatures or declare function statements.

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pub fn is_expression(&self) -> bool

true for both function expressions and typescript empty body function expressions

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pub fn is_function_declaration(&self) -> bool

true for function declarations

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pub fn is_ts_declare_function(&self) -> bool

true for declare function statements

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pub fn is_declaration(&self) -> bool

true for non-expression functions

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pub fn has_use_strict_directive(&self) -> bool

Returns true if this function’s body has a "use strict" directive.

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impl Function<'_>

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pub fn scope_id(&self) -> ScopeId

Get ScopeId of Function.

Only use this method on a post-semantic AST where ScopeIds are always defined.

§Panics

Panics if scope_id is None.

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pub fn set_scope_id(&self, scope_id: ScopeId)

Set ScopeId of Function.

Trait Implementations§

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impl<'a> BoundNames<'a> for Function<'a>

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fn bound_names<F>(&self, f: &mut F)
where F: FnMut(&BindingIdentifier<'a>),

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impl<'new_alloc> CloneIn<'new_alloc> for Function<'_>

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type Cloned = Function<'new_alloc>

The type of the cloned object. Read more
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fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <Function<'_> as CloneIn<'new_alloc>>::Cloned

Clone self into the given allocator. allocator may be the same one that self is already in.
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fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <Function<'_> as CloneIn<'new_alloc>>::Cloned

Almost identical as clone_in, but for some special type, it will also clone the semantic ids. Please use this method only if you make sure semantic info is synced with the ast node.
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impl ContentEq for Function<'_>

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fn content_eq(&self, other: &Function<'_>) -> bool

This method tests for contents of self and other to be equal.
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fn content_ne(&self, other: &Self) -> bool

This method tests for contents of self and other not to be equal. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Debug for Function<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Dummy<'a> for Function<'a>

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fn dummy(allocator: &'a Allocator) -> Function<'a>

Create a dummy Function.

Has cost of making 1 allocation (48 bytes).

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impl Gen for Function<'_>

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fn gen(&self, p: &mut Codegen<'_>, ctx: Context)

Generate code for an AST node.
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fn print(&self, p: &mut Codegen<'_>, ctx: Context)

Generate code for an AST node. Alias for gen.
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impl GetSpan for Function<'_>

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fn span(&self) -> Span

Get the Span for an AST node.
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impl GetSpanMut for Function<'_>

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fn span_mut(&mut self) -> &mut Span

Get a mutable reference to an AST node’s Span.
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impl<'a> TakeIn<'a> for Function<'a>

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fn take_in<A>(&mut self, allocator_accessor: A) -> Self
where A: AllocatorAccessor<'a>,

Replace node with a dummy.
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fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>
where A: AllocatorAccessor<'a>,

Replace node with a boxed dummy.

Auto Trait Implementations§

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impl<'a> !Freeze for Function<'a>

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impl<'a> !RefUnwindSafe for Function<'a>

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impl<'a> !Send for Function<'a>

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impl<'a> !Sync for Function<'a>

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impl<'a> Unpin for Function<'a>

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impl<'a> !UnwindSafe for Function<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.