#[repr(C)]pub struct FNA3D_SamplerState {
pub filter: FNA3D_TextureFilter,
pub addressU: FNA3D_TextureAddressMode,
pub addressV: FNA3D_TextureAddressMode,
pub addressW: FNA3D_TextureAddressMode,
pub mipMapLevelOfDetailBias: f32,
pub maxAnisotropy: i32,
pub maxMipLevel: i32,
}Fields§
§filter: FNA3D_TextureFilter§addressU: FNA3D_TextureAddressMode§addressV: FNA3D_TextureAddressMode§addressW: FNA3D_TextureAddressMode§mipMapLevelOfDetailBias: f32§maxAnisotropy: i32§maxMipLevel: i32Trait Implementations§
Source§impl Clone for FNA3D_SamplerState
impl Clone for FNA3D_SamplerState
Source§fn clone(&self) -> FNA3D_SamplerState
fn clone(&self) -> FNA3D_SamplerState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FNA3D_SamplerState
impl Debug for FNA3D_SamplerState
impl Copy for FNA3D_SamplerState
Auto Trait Implementations§
impl Freeze for FNA3D_SamplerState
impl RefUnwindSafe for FNA3D_SamplerState
impl Send for FNA3D_SamplerState
impl Sync for FNA3D_SamplerState
impl Unpin for FNA3D_SamplerState
impl UnwindSafe for FNA3D_SamplerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more