[][src]Struct fna3d_sys::mojo::MOJOSHADER_symbol

#[repr(C)]pub struct MOJOSHADER_symbol {
    pub name: *const c_char,
    pub register_set: MOJOSHADER_symbolRegisterSet,
    pub register_index: c_uint,
    pub register_count: c_uint,
    pub info: MOJOSHADER_symbolTypeInfo,
}

Fields

name: *const c_charregister_set: MOJOSHADER_symbolRegisterSetregister_index: c_uintregister_count: c_uintinfo: MOJOSHADER_symbolTypeInfo

Trait Implementations

impl Clone for MOJOSHADER_symbol[src]

impl Copy for MOJOSHADER_symbol[src]

impl Debug for MOJOSHADER_symbol[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.