[][src]Struct fna3d_sys::mojo::MOJOSHADER_symbolTypeInfo

#[repr(C)]pub struct MOJOSHADER_symbolTypeInfo {
    pub parameter_class: MOJOSHADER_symbolClass,
    pub parameter_type: MOJOSHADER_symbolType,
    pub rows: c_uint,
    pub columns: c_uint,
    pub elements: c_uint,
    pub member_count: c_uint,
    pub members: *mut MOJOSHADER_symbolStructMember,
}

Fields

parameter_class: MOJOSHADER_symbolClassparameter_type: MOJOSHADER_symbolTyperows: c_uintcolumns: c_uintelements: c_uintmember_count: c_uintmembers: *mut MOJOSHADER_symbolStructMember

Trait Implementations

impl Clone for MOJOSHADER_symbolTypeInfo[src]

impl Copy for MOJOSHADER_symbolTypeInfo[src]

impl Debug for MOJOSHADER_symbolTypeInfo[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.