ChannelControl

Trait ChannelControl 

Source
pub trait ChannelControl {
Show 34 methods // Required methods fn add_dsp(&mut self, index: i32, dsp: &mut Dsp) -> Result<(), Error>; fn add_fade_point( &mut self, dspclock: u64, volume: f32, ) -> Result<(), Error>; fn get_3d_attributes(&self) -> Result<([f32; 3], [f32; 3]), Error>; fn get_3d_cone_orientation(&self) -> Result<[f32; 3], Error>; fn get_3d_cone_settings(&self) -> Result<(f32, f32, f32), Error>; fn get_3d_custom_rolloff(&self) -> Result<Vec<[f32; 3]>, Error>; fn get_3d_distance_filter(&self) -> Result<(bool, f32, f32), Error>; fn get_3d_doppler_level(&self) -> Result<f32, Error>; fn get_3d_min_max_distance(&self) -> Result<(f32, f32), Error>; fn get_3d_occlusion(&self) -> Result<(f32, f32), Error>; fn get_3d_spread(&self) -> Result<f32, Error>; fn get_audibility(&self) -> Result<f32, Error>; fn get_delay(&self) -> Result<Delay, Error>; fn get_dsp(&self, index: i32) -> Result<DspRef, Error>; fn get_dsp_clock(&self) -> Result<u64, Error>; fn get_dsp_clock_parent(&self) -> Result<u64, Error>; fn get_dsp_index(&self, dsp: &Dsp) -> Result<i32, Error>; fn get_low_pass_gain(&self) -> Result<f32, Error>; fn get_mode(&self) -> Result<Mode, Error>; fn get_mute(&self) -> Result<bool, Error>; fn get_num_dsps(&self) -> Result<u32, Error>; fn get_paused(&self) -> Result<bool, Error>; fn get_reverb_properties(&self, instance: i32) -> Result<f32, Error>; fn get_volume(&self) -> Result<f32, Error>; fn is_playing(&self) -> Result<bool, Error>; fn remove_dsp(&mut self, dsp: &mut Dsp) -> Result<(), Error>; fn set_3d_attributes( &mut self, pos: [f32; 3], vel: [f32; 3], ) -> Result<(), Error>; fn set_delay( &mut self, dspclock_start: u64, dspclock_end: u64, stopchannels: bool, ) -> Result<(), Error>; fn set_fade_point_ramp( &mut self, dspclock: u64, volume: f32, ) -> Result<(), Error>; fn set_mute(&mut self, mute: bool) -> Result<(), Error>; fn set_paused(&mut self, paused: bool) -> Result<(), Error>; fn set_reverb_properties( &mut self, instance: i32, wet: f32, ) -> Result<(), Error>; fn set_volume(&mut self, volume: f32) -> Result<(), Error>; fn stop(&mut self) -> Result<(), Error>;
}

Required Methods§

Source

fn add_dsp(&mut self, index: i32, dsp: &mut Dsp) -> Result<(), Error>

Source

fn add_fade_point(&mut self, dspclock: u64, volume: f32) -> Result<(), Error>

Source

fn get_3d_attributes(&self) -> Result<([f32; 3], [f32; 3]), Error>

Source

fn get_3d_cone_orientation(&self) -> Result<[f32; 3], Error>

Source

fn get_3d_cone_settings(&self) -> Result<(f32, f32, f32), Error>

Source

fn get_3d_custom_rolloff(&self) -> Result<Vec<[f32; 3]>, Error>

Source

fn get_3d_distance_filter(&self) -> Result<(bool, f32, f32), Error>

Source

fn get_3d_doppler_level(&self) -> Result<f32, Error>

Source

fn get_3d_min_max_distance(&self) -> Result<(f32, f32), Error>

Source

fn get_3d_occlusion(&self) -> Result<(f32, f32), Error>

Source

fn get_3d_spread(&self) -> Result<f32, Error>

Source

fn get_audibility(&self) -> Result<f32, Error>

Source

fn get_delay(&self) -> Result<Delay, Error>

Source

fn get_dsp(&self, index: i32) -> Result<DspRef, Error>

Source

fn get_dsp_clock(&self) -> Result<u64, Error>

Source

fn get_dsp_clock_parent(&self) -> Result<u64, Error>

Source

fn get_dsp_index(&self, dsp: &Dsp) -> Result<i32, Error>

Source

fn get_low_pass_gain(&self) -> Result<f32, Error>

Source

fn get_mode(&self) -> Result<Mode, Error>

Source

fn get_mute(&self) -> Result<bool, Error>

Source

fn get_num_dsps(&self) -> Result<u32, Error>

Source

fn get_paused(&self) -> Result<bool, Error>

Source

fn get_reverb_properties(&self, instance: i32) -> Result<f32, Error>

Source

fn get_volume(&self) -> Result<f32, Error>

Source

fn is_playing(&self) -> Result<bool, Error>

Source

fn remove_dsp(&mut self, dsp: &mut Dsp) -> Result<(), Error>

Source

fn set_3d_attributes( &mut self, pos: [f32; 3], vel: [f32; 3], ) -> Result<(), Error>

Source

fn set_delay( &mut self, dspclock_start: u64, dspclock_end: u64, stopchannels: bool, ) -> Result<(), Error>

Source

fn set_fade_point_ramp( &mut self, dspclock: u64, volume: f32, ) -> Result<(), Error>

Source

fn set_mute(&mut self, mute: bool) -> Result<(), Error>

Source

fn set_paused(&mut self, paused: bool) -> Result<(), Error>

Source

fn set_reverb_properties( &mut self, instance: i32, wet: f32, ) -> Result<(), Error>

Set the wet level of a reverb instance.

instance – Index of the particular reverb instance to target, from 0 to fmod::dsp::REVERB_MAXINSTANCES.

wet – Send level for the signal to the reverb, from 0 (none) to 1.0 (full), default = 1.0 for Channels, 0.0 for ChannelGroups.

A Channel is automatically connected to all existing reverb instances due to the default wet level of 1.0. A ChannelGroup however will not send to any reverb by default requiring an explicit call to this function.

A ChannelGroup reverb is optimal for the case where you want to send 1 mixed signal to the reverb, rather than a lot of individual channel reverb sends. It is advisable to do this to reduce CPU if you have many Channels inside a ChannelGroup.

Keep in mind when setting a wet level for a ChannelGroup, any Channels under that ChannelGroup will still have their existing sends to the reverb. To avoid this doubling up you should explicitly set the Channel wet levels to 0.0.

Source

fn set_volume(&mut self, volume: f32) -> Result<(), Error>

Source

fn stop(&mut self) -> Result<(), Error>

Implementors§