#[repr(C)]pub struct Vector {
pub x: c_float,
pub y: c_float,
pub z: c_float,
}
Expand description
Structure describing a point in 3D space.
FMOD uses a left handed coordinate system by default.
To use a right handed coordinate system specify FMOD_INIT_3D_RIGHTHANDED
from FMOD_INITFLAGS
in SystemBuilder::build
.
Fields§
§x: c_float
X coordinate in 3D space.
y: c_float
Y coordinate in 3D space.
z: c_float
Z coordinate in 3D space.
Trait Implementations§
Source§impl From<FMOD_VECTOR> for Vector
impl From<FMOD_VECTOR> for Vector
Source§fn from(value: FMOD_VECTOR) -> Self
fn from(value: FMOD_VECTOR) -> Self
Converts to this type from the input type.
Source§impl From<Vector> for FMOD_VECTOR
impl From<Vector> for FMOD_VECTOR
Source§impl PartialOrd for Vector
impl PartialOrd for Vector
impl Copy for Vector
impl StructuralPartialEq for Vector
Auto Trait Implementations§
impl Freeze for Vector
impl RefUnwindSafe for Vector
impl Send for Vector
impl Sync for Vector
impl Unpin for Vector
impl UnwindSafe for Vector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more