Struct DspAttributes3D

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#[repr(C)]
pub struct DspAttributes3D { pub relative: Attributes3D, pub absolute: Attributes3D, }
Expand description

3D attributes data structure.

The studio::System sets this parameter automatically when an studio::EventInstance position changes. However, if you are using the core System and not the studio::System, you must set this DSP parameter explicitly.

Attributes must use a coordinate system with the positive Y axis being up and the positive X axis being right. The FMOD Engine converts passed-in coordinates to left-handed for the plug-in if the system was initialized with the FMOD_INIT_3D_RIGHTHANDED flag.

When using a listener attenuation position, the direction of the relative attributes will be relative to the listener position and the length will be the distance to the attenuation position.

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§relative: Attributes3D

Position of the sound relative to the listener.

§absolute: Attributes3D

Position of the sound in world coordinates.

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impl Clone for DspAttributes3D

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fn clone(&self) -> DspAttributes3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DspAttributes3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DspAttributes3D

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fn eq(&self, other: &DspAttributes3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReadableParameter for DspAttributes3D

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fn get_parameter(dsp: Dsp, index: c_int) -> Result<Self>

Get the parameter at index.
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fn get_parameter_string(dsp: Dsp, index: c_int) -> Result<Utf8CString>

Get the parameter string at index.
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impl WritableParameter for DspAttributes3D

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fn set_parameter(self, dsp: Dsp, index: c_int) -> Result<()>

Set the parameter at index.
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impl Copy for DspAttributes3D

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impl StructuralPartialEq for DspAttributes3D

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.