Reverb3D

Struct Reverb3D 

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pub struct Reverb3D { /* private fields */ }
Expand description

An interface that manages virtual 3D reverb spheres.

See the 3D Reverb Guide for more information.

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impl Reverb3D

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pub unsafe fn from_ffi(value: *mut FMOD_REVERB3D) -> Self

§Safety

value must be a valid pointer either aquired from Self::as_ptr or FMOD.

§Panics

Panics if value is null.

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pub fn as_ptr(self) -> *mut FMOD_REVERB3D

Converts self into its raw representation.

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impl Reverb3D

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pub fn set_3d_attributes( &self, position: Option<Vector>, min_distance: c_float, max_distance: c_float, ) -> Result<()>

Sets the 3D attributes of a reverb sphere.

See the 3D Reverb guide for more information.

When the position of the listener is less than max_distance away from the position of one or more reverb objects, the listener’s 3D reverb properties are a weighted combination of those reverb objects. Otherwise, the reverb dsp will use the global reverb settings.

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pub fn get_3d_attributes(&self) -> Result<(Vector, c_float, c_float)>

Retrieves the 3D attributes of a reverb sphere.

See the 3D Reverb guide for more information.

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pub fn set_properties(&self, properties: ReverbProperties) -> Result<()>

Sets the environmental properties of a reverb sphere.

Reverb presets are available, see the associated constants of ReverbProperties.

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pub fn get_properties(&self) -> Result<ReverbProperties>

Retrieves the environmental properties of a reverb sphere.

See the 3D Reverb guide for more information.

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pub fn set_active(&self, active: bool) -> Result<()>

Sets the active state.

See the 3D Reverb guide for more information.

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pub fn get_active(&self) -> Result<bool>

Retrieves the active state.

See the 3D Reverb guide for more information.

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pub fn set_userdata(&self, userdata: *mut c_void) -> Result<()>

Sets the user data.

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pub fn get_userdata(&self) -> Result<*mut c_void>

Retrieves user data.

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pub fn release(&self) -> Result<()>

Releases the memory for a reverb object and makes it inactive.

If you release all Reverb3D objects and have not added a new Reverb3D object, crate::System::set_reverb_properties should be called to reset the reverb properties.

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impl Clone for Reverb3D

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fn clone(&self) -> Reverb3D

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Reverb3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Reverb3D> for *mut FMOD_REVERB3D

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fn from(value: Reverb3D) -> Self

Converts to this type from the input type.
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impl Hash for Reverb3D

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Reverb3D

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fn eq(&self, other: &Reverb3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Reverb3D

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impl Eq for Reverb3D

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impl Send for Reverb3D

Available on non-crate feature thread-unsafe only.
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impl StructuralPartialEq for Reverb3D

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impl Sync for Reverb3D

Available on non-crate feature thread-unsafe only.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.