#[repr(C)]pub struct Friction {
pub surface: Option<SurfaceFriction>,
pub drag: Vec3,
}Fields§
§surface: Option<SurfaceFriction>§drag: Vec3Trait Implementations§
Auto Trait Implementations§
impl Freeze for Friction
impl RefUnwindSafe for Friction
impl Send for Friction
impl Sync for Friction
impl Unpin for Friction
impl UnwindSafe for Friction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more