pub struct TextureDescriptor {
pub width: u32,
pub height: u32,
pub format: TextureFormat,
}Expand description
Size and format of an engine-owned GPU texture.
Fields§
§width: u32Width in physical pixels.
height: u32Height in physical pixels.
format: TextureFormatStorage and sampling format.
Trait Implementations§
Source§impl Clone for TextureDescriptor
impl Clone for TextureDescriptor
Source§fn clone(&self) -> TextureDescriptor
fn clone(&self) -> TextureDescriptor
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TextureDescriptor
Source§impl Debug for TextureDescriptor
impl Debug for TextureDescriptor
impl Eq for TextureDescriptor
Source§impl PartialEq for TextureDescriptor
impl PartialEq for TextureDescriptor
impl StructuralPartialEq for TextureDescriptor
Auto Trait Implementations§
impl Freeze for TextureDescriptor
impl RefUnwindSafe for TextureDescriptor
impl Send for TextureDescriptor
impl Sync for TextureDescriptor
impl Unpin for TextureDescriptor
impl UnsafeUnpin for TextureDescriptor
impl UnwindSafe for TextureDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.