pub struct StateMachine<Event, State, Store> {
pub state: State,
pub store: Store,
/* private fields */
}Fields§
§state: State§store: StoreImplementations§
Auto Trait Implementations§
impl<Event, State, Store> Freeze for StateMachine<Event, State, Store>
impl<Event, State, Store> RefUnwindSafe for StateMachine<Event, State, Store>
impl<Event, State, Store> Send for StateMachine<Event, State, Store>
impl<Event, State, Store> Sync for StateMachine<Event, State, Store>
impl<Event, State, Store> Unpin for StateMachine<Event, State, Store>
impl<Event, State, Store> UnwindSafe for StateMachine<Event, State, Store>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more